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Member Review - Wanallo : 06-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
Actually one of my favorite clan garrison mechs. Against IS stuff it punches holes through them, against clanners it can be ranged quite easily, it is a strong fighter in urban environments |
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Member Review - -Mud : 01-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
The Summoner-light. An acceptable unit for PGCs or solahma units, but the lack of long range weapons means this design will suffer serious problems facing other Clan units. |
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Member Review - DarkAdder : 20-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Good for National Guard or garrison units. Theres just enough high tech here to make it a threat, but not so much that is going to be a nightmare to fix. The SRMs are useful for shotgunning ammo around, which can be usefull. The ER laser is barely enough, I think, to let the mech defend itself. The Masc system is great for either getting in close real fast to blaze away at a target, or turning tail and bugging out when the mech gets in over its head. The jump jets, coupled with the close range weapons, make this a good mech for a down and dirty city brawl. The armor will let the mech take a decent pounding, but dont waste time against mechs with big guns. Kill the target and move on, or youre going to start loosing systems to critical hits. |
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