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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vulcan (PAPA) VL-2T-C
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,214,017 C-Bills
Battle Value:       1,632

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LB 10-X AC
    2 ER Medium Lasers
    1 SRM 6
    3 ER Small Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
    the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
    could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
    the VL 2-T Vulcan.
    
    This BattleMech reached the front line during General Kerensky's landings on Earth,
    where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
    gun, and heavy armor performed effectively against infantry. The autocannon system was
    originally designed as an anti-'Mech system, but served well in city fighting.

Capabilities:
    The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
    threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
    reduce heat in its rear areas.
    
    The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
    introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
    and more Vulcans found themselves stationed in city areas.
    
    The Vulcan's armor is not very strong, but does provide more than ample protection
    against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
    support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
    target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
    looks like a scarecrow's clothes hung out to dry.
    
    The absence of manipulative hands is the 'Mech's only drawback. Though not a major
    hindrance, it does limit its close combat capabilities against other 'Mechs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  137                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
ER Small Laser                                            CT                1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LB 10-X AC                                                RT                5         10.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
2 ER Medium Lasers                                        LT                2          2.00             
ER Small Laser                                            LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Flamer                                                    RA                1          0.50             
SRM 6                                                     LA                1          1.50             
SRM 6 (Ammo 15)                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: CASE, FLK1/1/1