Units »Search» BattleMechs »Mutant Stinger (Ghost Stinger) STG-3RX
Design Overview
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BattleMech Technical Readout
Name/Model: Mutant Stinger (Ghost Stinger) STG-3RX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 30
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 20,313,540 C-Bills
Battle Value: 1,622
Chassis: Earthwerk CTF (Clan Tech) Endo Steel
Power Plant: Crystal Fox Project 00 240 XXL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 180 meters
Armor: Ceres Metals Clan-Grade Ferro-Fibrous
Armament:
1 Magna Hellstar Parti-Cannon (Clan Tech) ER PPC (C)
Manufacturer: Coventry Metal Works, Earthwerks Incorporated
Primary Factory: Coventry (CMW), Calloway VI (EI), Grand Base (EI), Keystone (EI)
Communications: Datacom 26 with Nova CEWS
Targeting & Tracking: Dynatec 990
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Overview:
Designed to look like an Old School STG-3R Stinger Sporting Clan Tech Out The Gills, with an
extremely nasty Surprise weapon made to be heavier than a normal Stinger BattleMech, its
signature reads as a lighter BattleMech with the normal weapons load-out when possible, and
most pilots usually use it for either infiltration and sabotage and Scouting or when likely
to set up ahead of time will find a nice place with a good view of the battleground and
Engauge the cloaking systems then wait for the perfect shot then run or jump away to safety
after taking the shot preferably a head shot or hitting from behind something similar, then
running away and even though it boasts maximum armor it's limited weaponry limits it
capabilities and defenses.
Capabilities:
Boasting a Magna Hellstar Parti-Cannon (Clan Tech) Extended Range Particle Projection
Cannon, and Earthwerk CTF (Clan Tech) EndoSteel with full coverage of Ceres Metals
Clan-Grade Ferro-Fibrous Armor, gives it a surprising survivability and devastating
sniper/sabotage capability, coupled with Null Signature/Chameleon Light Polarization
Shielding, makes it very hard to see coming or going and its Crystal Fox Project 00 240 XXL
engine gives it the ability to do its job and then run away with surprising speed akin to a
Locust with a very strong.
The downside to this mech design is that it does not have the heatsinks needed for a
protracted fight or to allow it to run and gun as it is; it can either run full out and not
overheat, or it can hide and occasionally fire at enemies, not both.
Deployment:
Designed to be a Scout/Sniper/Saboteur.
Utilizing the Null Signature System/Chameleon LPS to get into position to either headshot or
severely damage a target.
And then with its Crystal Fox Project 00 240 XXL Blazing Speed of 129.6 kph (81 MPH) and an
amazing 180-meter (540 feet) jumping capacity to get away clean.
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.50
Engine: 240 XXL (C) 4.00
Walking MP: 8
Running MP: 12
Jumping MP: 6
Heat Sinks (Double): 12 [24] (C) 2.00
Gyro: Compact 4.50
Cockpit: Small (C) 2.00
Armor Factor: 105 5.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS (C) H 1 1.50
2 Jump Jets CT 2 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
ER PPC (C) RA 2 6.00
Chameleon LPS * 6 0.00
Null-Signature System ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 1, TMM: 3, MV: 16"/12"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 1
Specials: ECM, ENE, JMPW1, MHQ1, NOVA, OVL, PRB, RCN, STL
Alpha Strike Conversion
Name/Model: Mutant Stinger (Ghost Stinger) STG-3RX
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
12 (Movement) + 15 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 39 = -15
Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 36.000
Divided by the maximum heat output - 4 (/) 39 = 0.923
Rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
12 (Movement) + 15 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 39 = -15
Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 36.000
Divided by the maximum heat output - 4 (/) 39 = 0.923
Rounded up to the nearest tenth = 1.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
12 (Movement) + 15 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 39 = -15
Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 36.000
Divided by the maximum heat output - 4 (/) 39 = 0.923
Rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 105 armor points x 1 105.000 = 105.000
Armor Factor Conversion (/) 30 = 3.500
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XXL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Nova CEWS = ECM
Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Chameleon LPS = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 1 (Overheat) (+) 1.000 = 5.500
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 5.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.750
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 9.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 18.000 = 20.500
Unit's Final Point Value:
Offensive Value = 5.750
Defensive Value (+) 20.500 = 26.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 28.250
C3 26.25 (Subtotal) x 0.05 (+) 1.500 = 29.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 31.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 32.750
Force Bonus [PRB] Active Probe (+) 1.000 = 33.750
Force Bonus [RCN] Recon (+) 2.000 = 35.750
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Final Point Value: 36
Cost Breakdown
Name/Model: Mutant Stinger (Ghost Stinger) STG-3RX
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (105 pts) 5.5 x 20,000 110,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 158,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 218,000.00
Engine (XXL): (100,000 x 240 x 30) / 75 (+) 9,600,000.00 = 9,818,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 11,618,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 11,793,000.00
Life Support: 50,000 (+) 50,000.00 = 11,843,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 11,903,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 11,975,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 11,988,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 12,009,800.00
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Total Structural Cost: 12,009,800.00
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Weapons and Equipment Cost
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Chameleon LPS 600,000 600,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 900,000.00
Jump Jets 30 x (6 x 6) x 200 (+) 216,000.00 = 1,116,000.00
Nova CEWS (C) 1,100,000 (+) 1,100,000.00 = 2,216,000.00
Null-Signature System 1,400,000 (+) 1,400,000.00 = 3,616,000.00
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Total Weapons and Equipment Cost 3,616,000.00
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BattleMech Cost
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Structural Cost: 12,009,800.00
Weapons and Equipment Cost: (+) 3,616,000.00 = 15,625,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 20,313,540.00
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Final BattleMech Cost 20,313,540.00