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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Wild Weasel Light Tank
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 675,000 C-Bills
Battle Value: 520
Movement Type: Tracked
Power Plant: Scarborough 150
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: ProTech Medium
Armament:
1 Lord's Light PPC
Manufacturer: Scarborough Manufacturers
Primary Factory: Al Na'ir
Communications: Scarborough Talky-2
Targeting & Tracking: Scarborough Tracky-2
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Overview:
As the DCMS called for a new calvary tank in 3025 Scarborough Manufacturers answered with
their first non-hover vehicle: the tracked Wild Weasel Light Tank.
Capabilities:
Scarborough made the uncommon decision to use a rare fusion engine to design a light and
fast tank with a heavy weapon.
Due to that fusion engine the 25 ton tank can achieve a maximum speed of 97 kph in open
terrain and 119 kph on roads.
The Wild Weasel carries an unexpected heavy type of weapon: a single
turret mounted PPC. The minimum range can pose a problem but the designers thought it fast
enough to keep its distance.
The armor isn't that massive but was considered sufficient.
Deployment:
Scarborough only delivered a small series of 40 vehicles to the DCMS and some mercenaries
deemed worth it.
Variants:
Some vehicles that survived the 4th Succession War were modified with new technology.
An ER large laser and two heat sinks replaces the PPC to gain range and negate the minimum
range at the cost of some firepower.
The turret was lightened and 5 tons of the new ferro-fibrous armor now protect its frame.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 Fusion 8.50
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 20
R/L Side: 12
Rear: 10
Turret: 18
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Weapons and Ammo Location Tonnage
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PPC Turret 7.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: CV, SZ: 1, TMM: 2, MV: 12"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 2
Specials: ENE, SRCH, TUR(1/1/1)
Distribution
Name/Model: Wild Weasel Light Tank
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Empty 1. Empty 1. PPC
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Wild Weasel Light Tank
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 202.500
Unit Type Modifier: Tracked (*) 0.90 = 182.250
Defensive Movement Factor: +3 (*) 1.30 = 236.925
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Final Defensive Battle Rating: 236.925
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Offensive Battle Rating
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Offensive Equipment:
PPC 176.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 188.500
Speed Factor: 9 (Flank) (*) 1.500 = 282.750
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Final Offensive Battle Rating: 282.750
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Combat Vehicle Battle Value
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Defensive Battle Rating: 236.925
Offensive Battle Rating: (+) 282.750 = 519.675
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Final BattleMech Battle Value: 520
Alpha Strike Conversion
Name/Model: Wild Weasel Light Tank
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 0.750 = 0.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.720
Final DIR Round to nearest half point = 6.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 6.500 = 8.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 8.000 = 12.000
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 13.000
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Final Point Value: 13
Cost Breakdown
Name/Model: Wild Weasel Light Tank
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (72 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 70,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 85,000.00
Engine (Fusion) (5,000 x 150 x 25) / 75 (+) 250,000.00 = 335,000.00
Turret 1 x 5,000 (+) 5,000.00 = 340,000.00
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Total Structural Cost 340,000.00
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Weapons and Equipment Cost
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PPC 200,000 200,000.00
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Total Weapons and Equipment Cost 200,000.00
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Combat Vehicle Cost
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Structural Cost 340,000.00
Weapons and Equipment Cost (+) 200,000.00 = 540,000.00
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 675,000.00
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Final Combat Vehicle Cost 675,000.00