BattleMech Technical Readout
Name/Model: BattleMaster BLR-1B
Designer: Roctan
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 85
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2681
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 8,293,118 C-Bills
Battle Value: 1,595
Chassis: Hollis Mark X
Power Plant: VOX 340
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarGuard IV Reinforced
Armament:
2 Sunglow Type 2 Large Lasers
1 Holly Six-Pack SRM 6
4 Martell Medium Lasers
2 Defiance B3S Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: HartfordCo COM 4000
Targeting & Tracking: HartfordCo XKZ 1
================================================================================================
Overview:
The venerable BattleMaster was designed by Hollis Industries to allow high-ranking officers
leading battalions or regiments to be on the battlefield while commanding their forces
directly from the Mech's cockpit. Production started in 2633 to provide the Star League with
a BattleMech that was so iconic, strong and versatile, that it marked a new height of Star
League military culture.
After the Star League vanished, all of the Great Houses managed to hold on to some of these
priced posessions. And when production started to decline and facilities were destroyed,
their value increased even further. The design has been kept alive by those leaders and
technicians that were able to maintain or alter the Mechs, even when badly damaged.
Capabilities:
With an arsenal that included some energy sniping and a fearsome energy and missile barrage
at close range, the pilot would always be able to handle even the tightest of situations. In
combination with the good armour and high speed for an assault Mech, only few would dare to
challenge a BattleMaster in combat. Those equipped with special cockpits and command
equipment marked a level of advantage only few Mechs were able to provide.
The BattleMaster was capable of firing all of it's weapons at their ideal ranges with little
compromise. Some variants had rare weapon mounts and semi-modular bearings. From rear-firing
lasers, portable energy guns for the left or right hand to side-swapable SRM launchers
mounted on the shoulders. A concept the Clans would introduce hundreds of years later in a
much more refined state.
Variants:
Over the centuries, many variants of the BattleMaster were created. Some included the rare
Command Console while others changed the weapons loadout to better fit the needs of their
pilots. Unofficial minor field variants were in use for decades. One well-known example was
the change of torso-weapons to light autocannons like the Tech of Baron Cameron-Jones did
for the famous Rolling Thunder company. Much later this variant would gain official status
and an upgrade kit to create the BLR-6C.
Other variants were never made official though, like the rare BLR-1B. Call it a success of
military secrecy or just on the fact that so few numbers were ever created. This 1B-variant
seemed to stem from initial blueprints of the BattleMaster that included several optional
modifications. First the Donal PPC was replaced with a duo of Sunglow Type 2 Large Lasers in
the handheld gun. The back-mounted Martell Medium Lasers were removed and the Sperry
Browning Machine Guns and their ammo replaced with two Defiance B3S Small Lasers. Finally,
the StarGuard IV armour was reinforced by an additional ton, mainly used to better protect
the legs of the huge Mech.
Although shrouded in secrecy, visual depictions hint that this variant has been used by the
Draconis Combine and Wolf's Dragoons, while single Mechs were spotted in at least one force
of all other Great Houses. With the availability of modern upgrade kits that were spread
during the Clan Invasion, this variant seemingly vanished from existence.
Notable MechWarriors:
Great MechWarriors were fighting or leading their forces from the cockpit of a BattleMaster.
Many of them brought the assault Mech to battle under the emblem of the snarling wolf. Here
is is a small selection of those and also other heroes:
Captain Ali Abdulaziz | Wolf's Dragoons
= Abdulaziz was known for a uncommonly high kill-count of enemy recon Mechs
= with his tiger-striped BattleMaster he must've looked like a prehistoric monster
Colonel Daniel Allison | Star League Defense Force
= maybe the best MechWarrior that ever existed, he was a Star League Gunslinger
= as no one was able to match him, he had a record of 59 wins, 1 draw and no losses
Zhong-shao Cole "Demon" Bishop | 2nd McCarron's Armored Cavalry
= known for crushing both the 2nd Ives Lancers and Eridani Light Horse in one attack
= his blue and golden BattleMaster with the angel emblem sure left some impression
Leutnant-General Quitman Brown | 17th Donegal Guards
= he weathered the storm of both Combine & Jade Falcon headhunting operations
= after loosing an eye and an arm he still commanded from his BattleMaster's dual cockpit
Force Commander Gerald Cameron-Jones | 1st Regulan Hussars "Rolling Thunder"
= the Baron was famous for piloting a BattleMaster with non-official modifications
= he led his "Rolling Thunder" company in many successful missions before retiring
Captain Jenny "The Hawk" Circi | 3rd Proserpina Hussars
= known for daring hit-and-run tactics and for being wounded several times
= her green BattleMaster with silver stripes and blue highlights sure was a sight to behold
Hauptmann Zelda Conroy | 1st Robinson Rangers
= took an early retirement to better care for her family after 20 years with the Rangers
= her red and black BattleMaster inspired many young pilots to be like her one day
First Prince Hanse "The Fox" Davion | several high-grade Davion units
= known for punching several Mechs out of action in a row when defending New Avalon
= his BattleMaster was later placed as a statue before being stolen by Kuritans
Marshal of the Armies Jackson Davion | several high-grade Davion units
= Jackson Davion held a most prestigous position as "Prince's Champion"
= he died when a Blakist Grim Reaper exploded his Mech reactor right next to him
Major Coshasa DuKirk | Wolf's Dragoons
= came to Wolf's Dragoons from the then defunct Fire Lizard Mercenaries
= she rose to a position where she would command the Black Widow herself
Major Arthur Dumont | Wolf's Dragoons
= was known to be a conservative and defensive tactician, but he was really good at it
= his dark blue BattleMaster was decorated with an almost invisible black cat emblem
Colonel Kathleen Dumont | Wolf's Dragoons
= her company was known to deliver terrible artillery strikes from multiple Long Toms
= she would then lead from the front, charging in with her dusty gray BattleMaster
Lieutenant-Colonel Angela "The Black Pearl" Franks | 23rd Republic Light Lancers
= known for having been a famous actress before becoming a MechWarrior
= her black BattleMaster was decapitated and torn apart by Combine Mechs on Sakhalin
Pirate Queen Nekane "Red Corsair" Hazen | Clan Jade Falcon
= a bloodnamed clan officer who would masquerade as a pirate named the "Red Corsair"
= she piloted a heavily modified BattleMaster with several Clan weapon upgrades
Coordinator Minoru Kurita | several high-grade Kurita units
= famous for starting the First Succession war, where he laid claim to many Davion worlds
= but all the gains were lost when Davion gained strength after the "Kentares Massacre"
Coordinator Takashi Kurita | several high-grade Kurita units
= the BattleMaster was Takashi's preferred Mech, until he changed to a Grand Dragon
= many decades later, great-great-granddaughter Yori Kurita would pilot the BattleMaster
Lieutenant Florence Milhaus | Wolf's Dragoons
= rising star of the Wolf's Dragoons that died against a superior number of Combine Mechs
= the torso of her rust-red Mech was decorated with an armored horse's head emblem
Colonel Andrei "Shos" Shostokovitch | Wolf's Dragoons
= he loved to pose as Jaime Wolf to fool visitors, incredible… what a fun guy
= once his BattleMaster got so badly damaged, he had to switch to another Mech
Major Diane Specter | Wolf's Dragoons
= towering over the battlefield, Diane Specter was a sight to behold in her BattleMaster
= she often managed to pull off morale-wrecking cover-to-cover hit & run tactics
Captain John Umaio | Wolf's Dragoons | possibly piloted a rare variant
= was known for having a relationship with Combine aristocrat Lady Andreana Sokumo
= a black and white grim reaper emblem decorated the torso of his emerald BattleMaster
Captain Helmar Valasek | Santander's Killers
= know for having used the extra space of his dual cockpit for entertainment purposes
= his green BattleMaster displayed an abstract off-white skeleton and red teeth markings
Colonel Wayne Waco | Waco Rangers
= Waco lost his son when a Wolf Dragoon's Mech accidentally stepped on him after ejecting
= he was often leading from the front in his bay dun BattleMaster with rust-red highlights
================================================================================================
Equipment Mass
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Internal Structure: Standard 8.50
Engine: 340 Fusion 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 18 8.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 248 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (rear): 11
R/L Torso: 18 28
R/L Torso (rear): 8
R/L Arm: 14 26
R/L Leg: 18 32
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers RT 2 2.00
2 Medium Lasers LT 2 2.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
2 Large Lasers RA 4 10.00
2 Small Lasers LA 2 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 2
Armor (A): 8, Structure (S): 7
Specials:
Distribution
Name/Model: BattleMaster BLR-1B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Small Laser 5. Sensors 5.Large Laser
6. Small Laser 6. Life Support 6.Large Laser
1. Roll Again 1.Large Laser
2. Roll Again 2.Large Laser
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Medium Laser 2. Fusion Engine 2. Medium Laser
3.SRM 6 3. Fusion Engine 3. Roll Again
4.SRM 6 4. Gyro 4. Roll Again
5. SRM 6 (Ammo 15) 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: BattleMaster BLR-1B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 248 x 2.5 x 1 620.000
Internal Structure (Standard w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 815.000
Gyro (Standard): 85 x 0.5 (+) 42.500 = 857.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 842.500
Defensive Movement Factor: +2 (*) 1.20 = 1,011.000
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Final Defensive Battle Rating: 1,011.000
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 18 (Heat Sinks) - 2 (Movement) - 34 (Weapons) = -12
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
SRM 6 (+) 59.000 = 305.000
Medium Laser (+) 46.000 = 351.000
Medium Laser [Inefficient] (+) 23.000 = 374.000
Medium Laser [Inefficient] (+) 23.000 = 397.000
Medium Laser [Inefficient] (+) 23.000 = 420.000
SRM 6 (Ammo 15) (+) 7.000 = 427.000
Small Laser [Inefficient] (+) 4.500 = 431.500
Small Laser [Inefficient] (+) 4.500 = 436.000
Total 'Mech Tonnage: (+) 85.000 = 521.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 583.520
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 583.520
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,011.000
Offensive Battle Rating: (+) 583.520 = 1,594.520
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,595
Alpha Strike Conversion
Name/Model: BattleMaster BLR-1B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
18 (Heat Sinks) = 18
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -14
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Medium Laser (+) 0.500 = 1.100
Medium Laser (+) 0.500 = 1.600
Medium Laser (+) 0.500 = 2.100
Medium Laser (+) 0.500 = 2.600
Large Laser (+) 0.800 = 3.400
SRM 6 (+) 0.800 = 4.200
Large Laser (+) 0.800 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 18 = 90.000
Divided by the maximum heat output - 4 (/) 32 = 2.813
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
18 (Heat Sinks) = 18
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -14
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Large Laser (+) 0.800 = 2.800
SRM 6 (+) 0.800 = 3.600
Large Laser (+) 0.800 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 18 = 79.200
Divided by the maximum heat output - 4 (/) 32 = 2.475
Rounded up to the nearest tenth = 2.5
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
18 (Heat Sinks) = 18
2 (Movement) - 4 (Base) (-) -2 = 20
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
=========================================================================================================================
Convert Armor
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Standard: 248 armor points x 1 248.000 = 248.000
Armor Factor Conversion (/) 30 = 8.267
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 11.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 25.500 = 26.500
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 26.500 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: BattleMaster BLR-1B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (248 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 189,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 359,000.00
Engine (Fusion): (5,000 x 340 x 85) / 75 (+) 1,926,666.67 = 2,285,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,485,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,685,666.67
Life Support: 50,000 (+) 50,000.00 = 3,735,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 3,905,666.67
Heat Sinks (Single): 8 x 2,000 (+) 16,000.00 = 3,921,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 39,100.00 = 3,960,766.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 4,020,266.67
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Total Structural Cost: 4,020,266.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Large Laser 100,000 100,000.00
Large Laser 100,000 (+) 100,000.00 = 200,000.00
Medium Laser 40,000 (+) 40,000.00 = 240,000.00
Medium Laser 40,000 (+) 40,000.00 = 280,000.00
Medium Laser 40,000 (+) 40,000.00 = 320,000.00
Medium Laser 40,000 (+) 40,000.00 = 360,000.00
Small Laser 11,250 (+) 11,250.00 = 371,250.00
Small Laser 11,250 (+) 11,250.00 = 382,500.00
SRM 6 80,000 (+) 80,000.00 = 462,500.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 462,500.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 462,500.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,020,266.67
Weapons and Equipment Cost: (+) 462,500.00 = 4,482,766.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 8,293,118.33
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Final BattleMech Cost 8,293,118.00