BattleMech Technical Readout
Name/Model: Ghost Liger RZ-041X
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 35
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 23,022,450 C-Bills
Battle Value: 1,107
Chassis: Crystalium MK XXV
Power Plant: MSM Burning Spirit 280 XXL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 150 meters
Armor: SHA Nightcloak Stealth
Armament:
2 Series 6A Emerald Deathstare Heavy Medium Lasers
Manufacturer: Achernar BattleMechs, Acme Widgets, Adam Tech Industries, Adder Forge #3, Albion Armor Works Gamma, Centaur Sports Industries
Primary Factory: Achernar (ABM), Cahokia (ABM), New Avalon (ABM), Zollikofen (AW), Abadan (ATI), Hoard (AF#3), Albion (AAWG), Solaris VII (CSI)
Communications: CAMD Communique Equipment with Watchdog CEWS
Targeting & Tracking: AL2200 Track-Nav AI System
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 280 XXL 5.50
Walking MP: 8
Running MP: 12
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Compact (IS) 4.50
Cockpit (Armored): Small 2.00
Armor Factor: 127 8.00
Type: Stealth (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Front Leg: 8 16
R/L Rear Leg: 8 16
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Watchdog CEWS H 2 1.50
Jump Jet CT 1 0.50
Heavy Medium Laser RT 2 1.00
2 Jump Jets RT 2 1.00
Heavy Medium Laser LT 2 1.00
2 Jump Jets LT 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 1, TMM: 3, MV: 16"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 1
Specials: ARM, ECM, ENE, JMPW1, LPRB, RCN, STL, WAT
Distribution
Name/Model: Ghost Liger RZ-041X
Technology: Clan (Mixed)
Tonnage: 35
Configuration: Quad BattleMech
======================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Small Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Sensors 4. Foot Actuator
5. Stealth (IS) 5.Watchdog CEWS 5. Stealth (IS)
6. Stealth (IS) 6.Watchdog CEWS 6. Stealth (IS)
Left TorsoCenter TorsoRight Torso
1. XXL Engine 1. XXL Engine 1. XXL Engine
2. XXL Engine 2. XXL Engine 2. XXL Engine
3. XXL Engine 3. XXL Engine 3. XXL Engine
4. XXL Engine 4. Compact Gyro (IS) 4. XXL Engine
5. Stealth (IS) 5. Compact Gyro (IS) 5. Stealth (IS)
6. Stealth (IS) 6. XXL Engine 6. Stealth (IS)
1. Jump Jet 1. XXL Engine 1. Jump Jet
2. Jump Jet 2. XXL Engine 2. Jump Jet
3.Heavy Medium Laser 3. Roll Again 3.Heavy Medium Laser
4.Heavy Medium Laser 4. Jump Jet 4.Heavy Medium Laser
5.Double Heat Sink 5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink 6.Double Heat Sink
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth (IS) 5. Stealth (IS)
6. Stealth (IS) 6. Stealth (IS)
Battle Value Breakdown
Name/Model: Ghost Liger RZ-041X
Technology: Clan (Mixed)
Tonnage: 35
Configuration: Quad BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Stealth): 127 x 2.5 x 1 317.500
Internal Structure (Standard w/ XXL Engine): 62 x 1.5 x 1 x 0.5 (+) 46.500 = 364.000
Gyro (Compact): 35 x 0.5 (+) 17.500 = 381.500
Defensive Equipment:
Watchdog CEWS (+) 68.000 = 449.500
Armored Components:
Life Support (+) 5.000 = 454.500
Small Cockpit (+) 5.000 = 459.500
Defensive Movement Factor: +4 (w/ Stealth) (*) 1.60 = 735.200
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 735.200
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 10 (Movement w/ XXL) - 10 (Stealth) - 14 (Weapons) = 0
Offensive Equipment:
Heavy Medium Laser 76.000
Heavy Medium Laser (+) 76.000 = 152.000
Total 'Mech Tonnage: (+) 35.000 = 187.000
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 430.100
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 430.100
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 735.200
Offensive Battle Rating: (+) 430.100 = 1,165.300
Cockpit (Small): (*) 0.95 = 1,107.035
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,107
Alpha Strike Conversion
Name/Model: Ghost Liger RZ-041X
Technology: Clan (Mixed)
Tonnage: 35
Configuration: Quad BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"/10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
10 (Movement) + 14 (Weapons) + 10 (Stealth) - 4 (Base) (-) 30 = -2
Offensive Equipment: = 0.000
Heavy Medium Laser (+) 0.950 = 0.950
Heavy Medium Laser (+) 0.950 = 1.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 53.200
Divided by the maximum heat output - 4 (/) 30 = 1.773
Rounded up to the nearest tenth = 1.8
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
10 (Movement) + 14 (Weapons) + 10 (Stealth) - 4 (Base) (-) 30 = -2
Offensive Equipment: = 0.000
Heavy Medium Laser (+) 0.950 = 0.950
Heavy Medium Laser (+) 0.950 = 1.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 53.200
Divided by the maximum heat output - 4 (/) 30 = 1.773
Rounded up to the nearest tenth = 1.8
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
10 (Movement) + 10 (Stealth) - 4 (Base) (-) 16 = 12
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Stealth: 127 armor points x 1 127.000 = 127.000
Armor Factor Conversion (/) 30 = 4.233
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Clan XXL on a 35 ton BattleMech = 1.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with armored components = ARM
Unit is equipped with Watchdog CEWS = ECM
Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Stealth = STL
Unit is equipped with Watchdog CEWS = WAT
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 9.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 18.000 = 20.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 20.500 = 27.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 31.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 33.000
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 34.000
Force Bonus [RCN] Recon (+) 2.000 = 36.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 36
Cost Breakdown
Name/Model: Ghost Liger RZ-041X
Technology: Clan (Mixed)
Tonnage: 35
Configuration: Quad BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (127 pts) 8.0 x 50,000 400,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 414,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 484,000.00
Engine (XXL): (100,000 x 280 x 35) / 75 (+) 13,066,666.67 = 13,550,666.67
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 15,350,666.67
Cockpit (Small): (Armored) 175,000 + (1 x 150,000) (+) 325,000.00 = 15,675,666.67
Life Support: (Armored) 50,000 + (1 x 150,000) (+) 200,000.00 = 15,875,666.67
Sensors: 35 x 2,000 (+) 70,000.00 = 15,945,666.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 16,029,666.67
Leg Actuators: 35 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 49,000.00 = 16,078,666.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 16,078,666.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Heavy Medium Laser 100,000 100,000.00
Heavy Medium Laser 100,000 (+) 100,000.00 = 200,000.00
Jump Jets 35 x (5 x 5) x 200 (+) 175,000.00 = 375,000.00
Watchdog CEWS 600,000 (+) 600,000.00 = 975,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 975,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 16,078,666.67
Weapons and Equipment Cost: (+) 975,000.00 = 17,053,666.67
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 23,022,450.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 23,022,450.00