BattleMech Technical Readout
Name/Model: Regent E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 90
Role: Juggernaut
Configuration: Biped OmniMech
Era/Year: Dark Age / 3145
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 13,105,013 C-Bills
Battle Value: 2,866
Chassis: Reynard Standard Type
Power Plant: GM 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
1 Type DDS "Kingston" ER PPC
2 Series 44h Large Pulse Lasers
1 Series PPS-XIX Medium Pulse Laser
3 Series 2b ER Medium Lasers
1 Shield 3 Anti-Missile System
2 Series 6c ER Small Lasers
Manufacturer: Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
Primary Factory: Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications: MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4
================================================================================================
Overview:
The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
military reduction program, Coventry Metal Works had been looking to revive the design but
encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
these difficulties through the Chatterweb and coordinated the introductions between CMW and
Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
chassis are completed, they are sent to ilKhanate facilities to be armed with the required
OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
resulting in its nickname of "Awesomemann".
Capabilities:
The Regent E was introduced around 3145 - specifically due to the popularity of the Regent
chassis amongst Clan and Inner Sphere pilots. The designers of this variant sought to create
a mech that has a full complement of energy weapons (thus the E - for energy - designation)
- allowing the mech to be deployed in prolonged campaigns without the need to be resupplied
with ammunition.
For extended range combat, the Regent F carries three main weapon systems. Two Large Pulse
Lasers are its primary long-range accurate weapons, placing them in the left and center
torso respectively, much like the Regent B chassis. Furthermore, utilizing and retaining its
iconic "hunchback-like" weapon casing on its right torso - the Regent E replaces the typical
large bore ballistic weaponry that is present in many of its variants with ER PPC paired
with a capacitor. While this change of weaponry provides overall less damage than the
ballistic counterparts, this does allow the Regent to attack at similar distances to the
Large Pulse Lasers while also granting it the ability to “boost” its firepower by
charging a shot using the attached ER PPC Capacitor arrays located inside the weapon
housing. In addition, while the ER PPC and its attached Capacitor tend to be more taxing on
the engines double heat sinks, it also leaves Mechwarrior content with said change as the ER
PPC was less punishing on the ears of the pilots whom sit adjacent to the weapon casing
(albeit still leaving the pilot feeling a bit of “static” after firing said weapon).
The Regent E still retains a fairly dangerous medium to close-range assortment of weapons as
well. Keeping a Medium Pulse Laser in the head for some accurate defensive fire, it further
adds a trio of ER Medium Lasers and a pair of ER Small Lasers throughout both its arms and
torso. Similar to the Regent B configuration, the E configuration also retains both of its
hand actuators in each arm, allowing the mech to be flexible in many situations - be it for
utility or physical combat on the battlefield. This large complement of energy weapons was
properly maintained through a system of 25 Double Heat sinks that were located throughout
the Regents' chassis. While this did not keep the mech completely cooled, it allowed the
Mechwarrior to fire off accurate volleys of punishing firepower that would sheer tons of
armour from whomever dared to challenge it in combat.
In order to combat the growing concern with the proliferation of electronic warfare in the
3100's, the Regent E also features an extensive overhaul in its defensive electronic suite.
Ergo, this variant of the Regent mounts a lucrative Watchdog Composite Electronic Warfare
System (CEWS) inside the weapons casing which originally housed the Streak SRM-4 Launcher
from the Prime Variant. This complicated piece of electronic warfare provides multiple
useful system adjustments to the Regents targeting and defensive software for utility and
combat since the Watchdog CEWS is installed with both an ECM Suite and an Active Probe. This
dual electronic pair allows the Regent to shield itself from any enemy radar scans or
Artemis guided munitions while also furthering the Regents ability to gather targeting
information and data and distribute it to the rest of its unit.
Finally, engineers were also able to fit a Clan Shield-3 Anti-Missile System on the left
torso, which supplemented the electronic defenses of the Watchdog CEWS by actively shooting
down any incoming missile weaponry. While the singular bin of AMS ammunition does go against
the initial design philosophy of a fully energy and refit independent Regent chassis -
concerning many a pilot - the singular bin of ammo was fortified and secured away deep in
the internals of the chassis, as well as encased in CASE in order to minimize any damage
from an ammunition explosion. What made the Shield Anti-Missile system even more useful was
that it was able to "hot-swap" its barrels - making it easy to field repair and change the
caliber of the anti-missile system on the fly. Some desperate pilots would even - against
manufacturer guidelines- shove machine gun caliber ammunition in the system in an attempt to
modify the Anti-Missile system into a "defacto" Machine Gun to dissuade any infantry from
nearing the chassis; however, this would almost always jam the system up, if not also
voiding any warranty on said product.
Therefore, with the combination of an extensive electronic suite in the form of the Watchdog
CEWS and AMS, paired with its new accurate long-range capabilities in the form of Large
Pulse lasers and ER PPC, shifted the role of the Regent from a mid-range brawling juggernaut
to a more supportive and command role.
Deployment:
Since this is a much newer variant of the Regent - and being that the Regent is already a
newer mech on the battlefield - not many pilots have had the opportunity to try out this
variant of the mech in combat. While Regents have proliferated pretty much everywhere due to
many a sales pitch from Clan Sea Fox representatives, this specific variant has only found a
few spots amongst mercenary companies and specific great house formations due to its very
specific manufacturing in not needing to rely on ammunition reserves.
Variants:
The primary configuration carries a varied and powerful arsenal. For long range combat, the
Regent carries three ER Large Lasers as its primary long-range weapons. These give the
Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
for close defense.
Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
and 13 additional heat sinks.
The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
protected with CASE II and a Small Pulse Laser is mounted in the head. This variant has two
additional heat sinks.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 25 [50] 15.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 42
Center Torso (rear): 16
R/L Torso: 19 28
R/L Torso (rear): 10
R/L Arm: 15 30
R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser H 1 2.00
Large Pulse Laser CT 2 6.00
ER Medium Laser RT 1 1.00
ER PPC w/ Capacitor RT 3 7.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 24) LT 1 1.00
Large Pulse Laser LT 2 6.00
Watchdog CEWS LT 2 1.50
ER Medium Laser RA 1 1.00
ER Small Laser RA 1 0.50
ER Medium Laser LA 1 1.00
ER Small Laser LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 7
Specials: AMS, CASE, ECM, LPRB, OMNI, RCN, WAT
Distribution
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
==================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Pulse Laser 4. Hand Actuator
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1. ER Medium Laser 1. ER Medium Laser
2. ER Small Laser 2. ER Small Laser
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Watchdog CEWS 1. Gyro 1.Double Heat Sink
2.Watchdog CEWS 2. Fusion Engine 2.Double Heat Sink
3. Anti-Missile System 3. Fusion Engine 3.ER PPC
4. Anti-Missile System (Ammo 24) 4. Fusion Engine 4.ER PPC
5.Large Pulse Laser 5.Large Pulse Laser 5. PPC Capacitor
6.Large Pulse Laser 6.Large Pulse Laser 6. ER Medium Laser
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 279 x 2.5 x 1 697.500
Internal Structure (Standard w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 904.500
Gyro (Standard): 90 x 0.5 (+) 45.000 = 949.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 981.500
Anti-Missile System (Ammo 24) (+) 22.000 = 1,003.500
Watchdog CEWS (+) 68.000 = 1,071.500
Defensive Movement Factor: +2 (*) 1.20 = 1,285.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,285.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 50 (Heat Sinks) - 2 (Movement) - 63 (Weapons) = -9
Offensive Equipment:
ER PPC w/ Capacitor 548.000
Large Pulse Laser (+) 265.000 = 813.000
Large Pulse Laser (+) 265.000 = 1,078.000
Medium Pulse Laser (+) 111.000 = 1,189.000
ER Medium Laser (+) 108.000 = 1,297.000
ER Medium Laser (+) 108.000 = 1,405.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,459.000
ER Small Laser [Inefficient] (+) 15.500 = 1,474.500
ER Small Laser [Inefficient] (+) 15.500 = 1,490.000
Total 'Mech Tonnage: (+) 90.000 = 1,580.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,580.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,580.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,285.800
Offensive Battle Rating: (+) 1,580.000 = 2,865.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,866
Alpha Strike Conversion
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
=========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
=========================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
50 (Heat Sinks) = 50
2 (Movement) + 58 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 57 = -7
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.700 = 1.700
ER Medium Laser (+) 0.700 = 2.400
ER Medium Laser (+) 0.700 = 3.100
Medium Pulse Laser (+) 0.770 = 3.870
ER PPC w/ Capacitor (+) 1.000 = 4.870
Large Pulse Laser (+) 1.100 = 5.970
Large Pulse Laser (+) 1.100 = 7.070
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 50 = 353.500
Divided by the maximum heat output - 4 (/) 57 = 6.202
Rounded up to the nearest tenth = 6.3
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Final Short Range Damage Value: 7
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
50 (Heat Sinks) = 50
2 (Movement) + 58 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 57 = -7
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.700 = 1.700
ER Medium Laser (+) 0.700 = 2.400
ER Medium Laser (+) 0.700 = 3.100
Medium Pulse Laser (+) 0.770 = 3.870
ER PPC w/ Capacitor (+) 1.000 = 4.870
Large Pulse Laser (+) 1.100 = 5.970
Large Pulse Laser (+) 1.100 = 7.070
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 50 = 353.500
Divided by the maximum heat output - 4 (/) 57 = 6.202
Rounded up to the nearest tenth = 6.3
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 7
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
50 (Heat Sinks) = 50
2 (Movement) + 35 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 34 = 16
Offensive Equipment: = 0.000
ER PPC w/ Capacitor (+) 1.000 = 1.000
Large Pulse Laser (+) 1.100 = 2.100
Large Pulse Laser (+) 1.100 = 3.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
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Final Long Range Damage Value: 4
=========================================================================================================================
Convert Armor
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Standard: 279 armor points x 1 279.000 = 279.000
Armor Factor Conversion (/) 30 = 9.300
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Final Armor Value: 9
=========================================================================================================================
Convert Structure
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Engine: Clan Fusion on a 90 ton BattleMech = 7.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with Watchdog CEWS = ECM
Unit is equipped with Watchdog CEWS = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 4 (Long) = 25.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 27.000
Overheat Factor 1 (Overheat) (+) 1.000 = 28.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 28.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 27.500 = 29.250
Unit's Final Point Value:
Offensive Value = 28.000
Defensive Value (+) 29.250 = 57.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 59.250
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 60.250
Force Bonus [RCN] Recon (+) 2.000 = 62.250
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Final Point Value: 62
Cost Breakdown
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (279 pts) 17.5 x 10,000 175,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 211,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 391,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,011,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,911,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,111,000.00
Life Support: 50,000 (+) 50,000.00 = 3,161,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,341,000.00
Heat Sinks (Double): 25 x 6,000 (+) 150,000.00 = 3,491,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 41,400.00 = 3,532,400.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,595,400.00
-------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,595,400.00
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 2 x 50,000 (+) 100,000.00 = 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
ER PPC 300,000 (+) 300,000.00 = 740,000.00
ER Small Laser 11,250 (+) 11,250.00 = 751,250.00
ER Small Laser 11,250 (+) 11,250.00 = 762,500.00
Large Pulse Laser 175,000 (+) 175,000.00 = 937,500.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,112,500.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,172,500.00
PPC Capacitor 150,000 (+) 150,000.00 = 1,322,500.00
Watchdog CEWS 600,000 (+) 600,000.00 = 1,922,500.00
-------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,922,500.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,595,400.00
Weapons and Equipment Cost: (+) 1,922,500.00 = 5,517,900.00
OmniMech Conversion Cost: (3,595,400.00 + 1,922,500.00) x 0.25 (+) 1,379,475.00 = 6,897,375.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 13,105,012.50
-------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 13,105,013.00