BattleMech Technical Readout
Name/Model: Uziel UZL-R1
Designer: Redshirt
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,510,500 C-Bills
Battle Value: 1,514
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 50
Jump Capacity: 180 meters
Armor: Heavy Ferro-Fibrous with CASE
Armament:
1 Large Pulse Laser
1 TharHes Thunderbolt 12 Large Pulse Laser
1 LRM 10 (C)
1 Defiance Model XII ER Medium Laser
1 Small Pulse Laser
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: RCA Instatrac Mark XXII
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Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?Ã?Â?s
plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities
on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants
do, are no less capable. FurilloÃ?Â?Ã?Â?s general manager, Duke Thelonius Gracchi, felt
nonetheless that even within Defiance his divisions were considered second-rate. In an
effort to boost Defiance-FurilloÃ?Â?Ã?Â?s image and increase morale among his thousands
of employees, he commissioned the Uziel and personally sold the new Ã?Â?Ã?Â?Mech to
units within both the LAAF and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon
gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon
does relatively little damage, it is ideal for hit-and-fade tactics, arresting the
enemyÃ?Â?Ã?Â?s attention and either driving them into a trap or simply harassing them
from afar. The Uziel, however, is not primarily a ranged-attack Ã?Â?Ã?Â?Mech. It mounts
a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range
barrage that is tough to beat in an Inner Sphere Ã?Â?Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Ã?Â?Mech was in great demand during the Fifteenth Battle
for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored
for reinforcements while DefianceÃ?Â?Ã?Â?s board of directors demanded that Gracchi send
as many new Ã?Â?Ã?Â?Mechs as possible to aid in the defense of his sister divisions.
More than one newscast from the planet prominently featured the Uziel standing guard in
front of DefianceÃ?Â?Ã?Â?s mountain entrances, so while the company as a whole is still
spending most of their resources on Hesperus II, the Furillo plant has been buried in orders
for their new Ã?Â?Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Ã?Â?Mech.
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Equipment Mass
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Internal Structure: Endo-Composite 4.00
Engine: 300 XL (C) 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 11 [22] 1.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 158 8.00
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 22
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 21
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Weapons and Ammo Location Critical Tonnage
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Small Pulse Laser H 1 1.00
CASE RT 1 0.50
3 Jump Jets RT 3 1.50
LRM 10 (C) RT 1 2.50
LRM 10 (Ammo 12) (C) RT 1 1.00
ER Medium Laser LT 1 1.00
3 Jump Jets LT 3 1.50
Large Pulse Laser RA 2 7.00
Large Pulse Laser LA 2 7.00
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 5, Structure (S): 3
Specials: CASE, IF1
Distribution
Name/Model: Uziel UZL-R1
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Pulse Laser 4. Small Pulse Laser 4.Large Pulse Laser
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6. Heavy Ferro-Fibrous 6. Life Support 6. Heavy Ferro-Fibrous
1. Heavy Ferro-Fibrous 1. Heavy Ferro-Fibrous
2. Heavy Ferro-Fibrous 2. Heavy Ferro-Fibrous
3. Heavy Ferro-Fibrous 3. Heavy Ferro-Fibrous
4. Heavy Ferro-Fibrous 4. Heavy Ferro-Fibrous
5. Heavy Ferro-Fibrous 5. Heavy Ferro-Fibrous
6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Jump Jet 3. XL Engine (C) 3. Jump Jet
4. Jump Jet 4. XL Gyro 4. Jump Jet
5. Jump Jet 5. XL Gyro 5. Jump Jet
6. ER Medium Laser 6. XL Gyro 6. LRM 10 (Ammo 12) (C)
1. Heavy Ferro-Fibrous 1. XL Gyro 1. CASE
2. Heavy Ferro-Fibrous 2. XL Gyro 2. LRM 10 (C)
3. Heavy Ferro-Fibrous 3. XL Gyro 3. Heavy Ferro-Fibrous
4. Endo-Composite 4. XL Engine (C) 4. Heavy Ferro-Fibrous
5. Endo-Composite 5. XL Engine (C) 5. Endo-Composite
6. Endo-Composite 6. XL Engine (C) 6. Endo-Composite
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite 5. Endo-Composite
6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous
Battle Value Breakdown
Name/Model: Uziel UZL-R1
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 158 x 2.5 x 1 395.000
Internal Structure (Endo-Composite w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 488.375
Gyro (XL): 50 x 0.5 (+) 25.000 = 513.375
Defensive Movement Factor: +3 (*) 1.30 = 667.388
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Final Defensive Battle Rating: 667.388
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 6 (Movement) - 31 (Weapons) = -9
Offensive Equipment:
Large Pulse Laser 119.000
Large Pulse Laser (+) 119.000 = 238.000
LRM 10 (C) (+) 109.000 = 347.000
ER Medium Laser [Inefficient] (+) 31.000 = 378.000
LRM 10 (Ammo 12) (C) (+) 14.000 = 392.000
Small Pulse Laser [Inefficient] (+) 6.000 = 398.000
Total 'Mech Tonnage: (+) 50.000 = 448.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 846.720
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Final Offensive Battle Rating: 846.720
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BattleMech Battle Value
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Defensive Battle Rating: 667.388
Offensive Battle Rating: (+) 846.720 = 1,514.108
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Final BattleMech Battle Value: 1,514
Alpha Strike Conversion
Name/Model: Uziel UZL-R1
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
6 (Movement) + 31 (Weapons) - 4 (Base) (-) 33 = -11
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
ER Medium Laser (+) 0.500 = 0.830
LRM 10 (C) (+) 0.600 = 1.430
Large Pulse Laser (+) 0.990 = 2.420
Large Pulse Laser (+) 0.990 = 3.410
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 75.020
Divided by the maximum heat output - 4 (/) 33 = 2.273
Rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
6 (Movement) + 31 (Weapons) - 4 (Base) (-) 33 = -11
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
LRM 10 (C) (+) 0.600 = 1.100
Large Pulse Laser (+) 0.990 = 2.090
Large Pulse Laser (+) 0.990 = 3.080
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 67.760
Divided by the maximum heat output - 4 (/) 33 = 2.053
Rounded up to the nearest tenth = 2.1
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
6 (Movement) + 4 (Weapons) - 4 (Base) (-) 6 = 16
Offensive Equipment: = 0.000
LRM 10 (C) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Heavy Ferro-Fibrous: 158 armor points x 1 158.000 = 158.000
Armor Factor Conversion (/) 30 = 5.267
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 15.500 = 17.500
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 17.500 = 30.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 33.500
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Final Point Value: 34
Cost Breakdown
Name/Model: Uziel UZL-R1
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Heavy Ferro-Fibrous): (158 pts) 8.0 x 25,000 200,000.00
Internal Structure (Endo-Composite): 50 x 3,200 x 1 (+) 160,000.00 = 360,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 460,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,460,000.00
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 5,585,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,785,000.00
Life Support: 50,000 (+) 50,000.00 = 5,835,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,935,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 6,001,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 6,016,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 6,051,000.00
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Total Structural Cost: 6,051,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 490,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 665,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 840,000.00
LRM 10 (C) 100,000 (+) 100,000.00 = 940,000.00
LRM 10 (Ammo 12) [Empty Bin] (C) 0 (+) 0.00 = 940,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 956,000.00
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Total Weapons and Equipment Cost 956,000.00
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BattleMech Cost
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Structural Cost: 6,051,000.00
Weapons and Equipment Cost: (+) 956,000.00 = 7,007,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 10,510,500.00
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Final BattleMech Cost 10,510,500.00