BattleMech Technical Readout
Name/Model: Polaris PL-16X
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 90
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3134
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 24,356,575 C-Bills
Battle Value: 2,371
Chassis: CT Class 9
Power Plant: CT Stella-C Lite Turboshaft 360 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/4C Ferro-Fibrous
Armament:
1 Rhodes X-Weapons Division RISC Hyper Laser
2 Centaur Blaster-C LB 10-X ACs (C)
2 ExoStar Genesis Medium Re-engineered Lasers
1 Defiance C9S ER Small Laser (C)
Manufacturer: Rhodes Foundry/Centaur Industries
Primary Factory: Devil's Rock
Communications: CT Relay-3
Targeting & Tracking: CT Firesight-3
================================================================================================
Overview:
Designed in secret by General Motors and Centaur Industries during the Amaris Civil War for
Kerensky's forces, the Polaris is based on GM's Maurauder design and like the Nightstar was
meant to dupe Rim Worlds forces who were targeting that Heavy 'Mech. However, the primary
factory on Terra would be discovered by Amaris just before Kerensky's siege to retake it and
would be destroyed, ensuring the design would not survive the Succession Wars.
Only the Helm Memory Core was able to give the 'Mech a second life, with General Motors
making a production run for the Davion side of the Federated Commonwealth alliance and
Centaur Industries also manufacturing it for the Lyran side. This would allow it to see
action during the Clan Invasion, as well as participate on both sides of the FedCom Civil
War. Lyran production would dry up, however, when Alpha Centauri was taken by the Word of
Blake, and since Centaur Industries would remain in Republic of the Sphere hands after the
Jihad and all the way to its replacement by the ilClan Centaur Industries was forced to
outsource the design to Defiance Industries in order to honor its Lyran contracts.
(Source & basis)
Capabilities:
DESIGN QUIRKS: Battle Computer, Command BattleMech, Cowl, Improved Communications, Improved
Sensors, Stable, Non-Standard Parts
Deployment:
The Polaris was first deployed in the Amaris Civil War, and would indeed be its only
deployment until the Grey Death Legion recovered the means to reverse the Inner Sphere's
technological decline. In the modern Inner Sphere its main conflicts were fighting against
the Clans during Operation REVIVAL and going against itself when the Federated Commonwealth
split in two.
The Word of Blake would also deploy the 'Mech when they got their hands on Alpha Centauri,
creating their own fearsome variants in their campaign of terror against the rest of
humanity.
Variants:
No variants of the design would be developed during the Amaris Civil War. All alternate
loadouts and such would only be made post-Helm Memory Core.
One such loadout was a stopgap as the advanced tech was reverse-engineered, downgrading the
Polaris to use pre-Memory Core tech. This of course greatly lessened its capabilities, but
the design was still seen as viable as a cheaper version.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.00
Engine: 360 XL (C) 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] (C) 7.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 268 14.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 38
Center Torso (rear): 9
R/L Torso: 19 31
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser (C) H 1 0.50
LB 10-X AC (Ammo 30) (C) RT 3 3.00
RISC Hyper Laser LT 6 8.00
LB 10-X AC (C) RA 5 10.00
Medium Re-engineered Laser RA 2 2.50
LB 10-X AC (C) LA 5 10.00
Medium Re-engineered Laser LA 2 2.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 5
Specials: CASE, FLK1/1/1, REL
Distribution
Name/Model: Polaris PL-16X
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
=======================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Medium Re-engineered Laser 4. ER Small Laser (C) 4.Medium Re-engineered Laser
5.Medium Re-engineered Laser 5. Sensors 5.Medium Re-engineered Laser
6.LB 10-X AC (C) 6. Life Support 6.LB 10-X AC (C)
1.LB 10-X AC (C) 1.LB 10-X AC (C)
2.LB 10-X AC (C) 2.LB 10-X AC (C)
3.LB 10-X AC (C) 3.LB 10-X AC (C)
4.LB 10-X AC (C) 4.LB 10-X AC (C)
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3.RISC Hyper Laser 3. XL Engine (C) 3. LB 10-X AC (Ammo 10) (C)
4.RISC Hyper Laser 4. Gyro 4. LB 10-X AC (Ammo 10) (C)
5.RISC Hyper Laser 5. Gyro 5. LB 10-X AC (Ammo 10) (C)
6.RISC Hyper Laser 6. Gyro 6.Double Heat Sink (C)
1.RISC Hyper Laser 1. Gyro 1.Double Heat Sink (C)
2.RISC Hyper Laser 2. XL Engine (C) 2.Double Heat Sink (C)
3. Ferro-Fibrous (C) 3. XL Engine (C) 3.Double Heat Sink (C)
4. Ferro-Fibrous (C) 4. XL Engine (C) 4.Double Heat Sink (C)
5. Ferro-Fibrous (C) 5. Ferro-Fibrous (C) 5.Double Heat Sink (C)
6. Roll Again 6. Ferro-Fibrous (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous (C) 5. Ferro-Fibrous (C)
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Polaris PL-16X
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 268 x 2.5 x 1 670.000
Internal Structure (Standard w/ XL Engine): 138 x 1.5 x 1 x 0.75 (+) 155.250 = 825.250
Gyro (Standard): 90 x 0.5 (+) 45.000 = 870.250
Defensive Movement Factor: +2 (*) 1.20 = 1,044.300
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,044.300
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 42 (Weapons) = -4
Offensive Equipment:
RISC Hyper Laser 596.000
LB 10-X AC (C) (+) 148.000 = 744.000
LB 10-X AC (C) (+) 148.000 = 892.000
Medium Re-engineered Laser (+) 65.000 = 957.000
Medium Re-engineered Laser (+) 65.000 = 1,022.000
LB 10-X AC (Ammo 10) (C) (+) 19.000 = 1,041.000
LB 10-X AC (Ammo 10) (C) (+) 19.000 = 1,060.000
LB 10-X AC (Ammo 10) (C) (+) 19.000 = 1,079.000
ER Small Laser (C) [Inefficient] (+) 15.500 = 1,094.500
Total 'Mech Tonnage: (+) 90.000 = 1,184.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,326.640
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,326.640
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,044.300
Offensive Battle Rating: (+) 1,326.640 = 2,370.940
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,371
Alpha Strike Conversion
Name/Model: Polaris PL-16X
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -6
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
LB 10-X AC (C) (+) 0.630 = 1.130
Medium Re-engineered Laser (+) 0.630 = 1.760
Medium Re-engineered Laser (+) 0.630 = 2.390
LB 10-X AC (C) (+) 0.630 = 3.020
RISC Hyper Laser (+) 2.000 = 5.020
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 170.680
Divided by the maximum heat output - 4 (/) 40 = 4.267
Rounded up to the nearest tenth = 4.3
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -6
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
LB 10-X AC (C) (+) 0.630 = 1.130
Medium Re-engineered Laser (+) 0.630 = 1.760
Medium Re-engineered Laser (+) 0.630 = 2.390
LB 10-X AC (C) (+) 0.630 = 3.020
RISC Hyper Laser (+) 2.000 = 5.020
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 170.680
Divided by the maximum heat output - 4 (/) 40 = 4.267
Rounded up to the nearest tenth = 4.3
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = 8
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
LB 10-X AC (C) (+) 0.630 = 1.260
RISC Hyper Laser (+) 2.000 = 3.260
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 268 armor points x 1 268.000 = 268.000
Armor Factor Conversion (/) 30 = 8.933
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 90 ton BattleMech = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Re-engineered Lasers = REL
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Overheat) (+) 1.000 = 22.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 25.500 = 26.500
Unit's Final Point Value:
Offensive Value = 22.000
Defensive Value (+) 26.500 = 48.500
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 49
Cost Breakdown
Name/Model: Polaris PL-16X
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
==========================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (268 pts) 14.0 x 20,000 280,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 316,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 496,000.00
Engine (XL): (20,000 x 360 x 90) / 75 (+) 8,640,000.00 = 9,136,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 10,336,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,536,000.00
Life Support: 50,000 (+) 50,000.00 = 10,586,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 10,766,000.00
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 10,868,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 10,895,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 10,958,000.00
--------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,958,000.00
==========================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------
CASE (C) 2 x 50,000 100,000.00
ER Small Laser (C) 11,250 (+) 11,250.00 = 111,250.00
LB 10-X AC (C) 400,000 (+) 400,000.00 = 511,250.00
LB 10-X AC (C) 400,000 (+) 400,000.00 = 911,250.00
LB 10-X AC (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 911,250.00
LB 10-X AC (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 911,250.00
LB 10-X AC (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 911,250.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,011,250.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,111,250.00
RISC Hyper Laser 750,000 (+) 750,000.00 = 1,861,250.00
--------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,861,250.00
==========================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,958,000.00
Weapons and Equipment Cost: (+) 1,861,250.00 = 12,819,250.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 24,356,575.00
--------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 24,356,575.00