BattleMech Technical Readout
Name/Model: Polaris PL-14E
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,739,875 C-Bills
Battle Value: 1,707
Chassis: CT Class 9
Power Plant: CT Stella Turboshaft 360
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/3
Armament:
1 Donal II ER PPC
2 RAMTech 1200Z ER Large Lasers
2 ExoStar Medium Lasers
1 Defiance B3S Small Laser
Manufacturer: Defiance Industries, GM/Centaur Industries
Primary Factory: Furillo (DI), Alpha Centauri (GMCI), El Dorado (GMCI), Detroit 'Mechworks, Terra (GMCI)
Communications: CT Relay-3
Targeting & Tracking: CT Firesight-3
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Overview:
Designed in secret by General Motors and Centaur Industries during the Amaris Civil War for
Kerensky's forces, the Polaris is based on GM's Maurauder design and like the Nightstar was
meant to dupe Rim Worlds forces who were targeting that Heavy 'Mech. However, the primary
factory on Terra would be discovered by Amaris just before Kerensky's siege to retake it and
would be destroyed, ensuring the design would not survive the Succession Wars.
Only the Helm Memory Core was able to give the 'Mech a second life, with General Motors
making a production run for the Davion side of the Federated Commonwealth alliance and
Centaur Industries also manufacturing it for the Lyran side. This would allow it to see
action during the Clan Invasion, as well as participate on both sides of the FedCom Civil
War. Lyran production would dry up, however, when Alpha Centauri was taken by the Word of
Blake, and since Centaur Industries would remain in Republic of the Sphere hands after the
Jihad and all the way to its replacement by the ilClan Centaur Industries was forced to
outsource the design to Defiance Industries in order to honor its Lyran contracts.
(Source & basis)
Capabilities:
DESIGN QUIRKS: Battle Computer, Command BattleMech, Cowl, Improved Communications, Improved
Sensors, Stable, Non-Standard Parts
Deployment:
The Polaris was first deployed in the Amaris Civil War, and would indeed be its only
deployment until the Grey Death Legion recovered the means to reverse the Inner Sphere's
technological decline. In the modern Inner Sphere its main conflicts were fighting against
the Clans during Operation REVIVAL and going against itself when the Federated Commonwealth
split in two.
The Word of Blake would also deploy the 'Mech when they got their hands on Alpha Centauri,
creating their own fearsome variants in their campaign of terror against the rest of
humanity.
Variants:
No variants of the design would be developed during the Amaris Civil War. All alternate
loadouts and such would only be made post-Helm Memory Core.
One such loadout was a stopgap as the advanced tech was reverse-engineered, downgrading the
Polaris to use pre-Memory Core tech. This of course greatly lessened its capabilities, but
the design was still seen as viable as a cheaper version.
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 360 Fusion 33.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 25
Center Torso (rear): 6
R/L Torso: 19 25
R/L Torso (rear): 6
R/L Arm: 15 24
R/L Leg: 19 25
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
ER PPC LT 3 7.00
ER Large Laser RA 2 5.00
Medium Laser RA 1 1.00
ER Large Laser LA 2 5.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 7
Specials: ENE
Distribution
Name/Model: Polaris PL-14E
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. Small Laser 4. Medium Laser
5.ER Large Laser 5. Sensors 5.ER Large Laser
6.ER Large Laser 6. Life Support 6.ER Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.ER PPC 1. Fusion Engine 1.Double Heat Sink
2.ER PPC 2. Fusion Engine 2.Double Heat Sink
3.ER PPC 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Polaris PL-14E
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Standard w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 707.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 752.000
Defensive Movement Factor: +2 (*) 1.20 = 902.400
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Final Defensive Battle Rating: 902.400
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 38 (Heat Sinks) - 2 (Movement) - 46 (Weapons) = -4
Offensive Equipment:
ER PPC 229.000
ER Large Laser (+) 163.000 = 392.000
ER Large Laser (+) 163.000 = 555.000
Medium Laser (+) 46.000 = 601.000
Medium Laser [Inefficient] (+) 23.000 = 624.000
Small Laser [Inefficient] (+) 4.500 = 628.500
Total 'Mech Tonnage: (+) 90.000 = 718.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 804.720
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Final Offensive Battle Rating: 804.720
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 902.400
Offensive Battle Rating: (+) 804.720 = 1,707.120
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Final BattleMech Battle Value: 1,707
Alpha Strike Conversion
Name/Model: Polaris PL-14E
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 46 (Weapons) - 4 (Base) (-) 44 = -6
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
ER Large Laser (+) 0.800 = 2.100
ER Large Laser (+) 0.800 = 2.900
ER PPC (+) 1.000 = 3.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 148.200
Divided by the maximum heat output - 4 (/) 44 = 3.368
Rounded up to the nearest tenth = 3.4
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 46 (Weapons) - 4 (Base) (-) 44 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
ER Large Laser (+) 0.800 = 1.800
ER Large Laser (+) 0.800 = 2.600
ER PPC (+) 1.000 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 136.800
Divided by the maximum heat output - 4 (/) 44 = 3.109
Rounded up to the nearest tenth = 3.2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = 1
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
ER PPC (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 0 (Overheat) (+) 0.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 21.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 23.100
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 23.000 = 24.000
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 24.000 = 41.000
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Final Point Value: 41
Cost Breakdown
Name/Model: Polaris PL-14E
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 161,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 341,000.00
Engine (Fusion): (5,000 x 360 x 90) / 75 (+) 2,160,000.00 = 2,501,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,701,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,901,000.00
Life Support: 50,000 (+) 50,000.00 = 3,951,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 4,131,000.00
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 4,245,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 4,272,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 4,335,000.00
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Total Structural Cost: 4,335,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
ER PPC 300,000 (+) 300,000.00 = 700,000.00
Medium Laser 40,000 (+) 40,000.00 = 740,000.00
Medium Laser 40,000 (+) 40,000.00 = 780,000.00
Small Laser 11,250 (+) 11,250.00 = 791,250.00
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Total Weapons and Equipment Cost 791,250.00
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BattleMech Cost
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Structural Cost: 4,335,000.00
Weapons and Equipment Cost: (+) 791,250.00 = 5,126,250.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 9,739,875.00
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Final BattleMech Cost 9,739,875.00