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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Qin Shi Huang QSH-10SK
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         24,410,000 C-Bills
Battle Value:       2,405

Chassis:              Endo Steel
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    2 Plasma Rifles
    2 LB 10-X ACs (C)
    2 ER Medium Lasers (C)
Manufacturer:         Ceres Metals Industries
    Primary Factory:  Sian
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Emerging from the Ceres Metals Industries mech-production factories on Sian in the early
    3150's the QSH-10L would be a premiere command battlemech built to chariot important
    personnel and leaders of the Confederation into battle. To accomplish this mission the Qin
    Shi Huang would come equipped with an impressive combination of weaponry, armor, and
    electronics.
    
    Design Quirks: Command Battlemech (+2), Improved Communications (1), Improved Life Support
    (1), Exposed Actuators (-1), Non-Standard Parts (-1)

Capabilities:
    The QSH-10L would maintain a weight standard cruising speed of 54 k/ph thanks to its
    installed 300 LFE. Its primary armaments would be two clan imported er-large lasers and two
    clan-imported lb 10-X autocannons, while at closer ranges the pilot would be able to bring
    the 4 medium x-pulse lasers into play. Seven tons of communications equipment would be
    installed into the right torso. While the cockpit would receive additional armor
    reinforcement. For protection the QSH-10L would be slathered in 18 tons of standard armor
    (288 pips). 14 Innersphere double heatsink would installed for cooling purposes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                       Heavy-Duty                 6.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Communications Equipment (4 tons)                         RT                4          4.00             
Plasma Rifle                                              RT                2          6.00             
Plasma Rifle (Ammo 10)                                    RT                1          1.00             
Plasma Rifle                                              LT                2          6.00             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
CASE II                                                   RA                1          1.00             
ER Medium Laser (C)                                       RA                1          1.00             
LB 10-X AC (C)                                            RA                5         10.00             
LB 10-X AC (Ammo 10) (C)                                  RA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster] (C)                        RA                1          1.00             
CASE II                                                   LA                1          1.00             
ER Medium Laser (C)                                       LA                1          1.00             
LB 10-X AC (C)                                            LA                5         10.00             
LB 10-X AC (Ammo 10) (C)                                  LA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster] (C)                        LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: ARM, CASEII, FLK1/1/1, HT1/1/-, MHQ4