BattleMech Technical Readout
Name/Model: Striker STC-2D
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3056
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,029,200 C-Bills
Battle Value: 1,644
Chassis: Standard
Power Plant: 320 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 ER PPC
1 Large Laser
1 Autocannon/5
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
First built in 2550 as one of the SLDF's earliest assault 'Mechs, the Striker has proved its
worth many times over. As technological advancements enabled the Star League to build
heavier assault 'Mechs, the Striker was relegated to second line and garrison units. Over
the long centuries of the Succession Wars the number of Strikers left in the Inner Sphere
steadily decreased, and at present less than 300 Strikers remain operational. The primary
production facility for the Striker was destroyed during a Kurita raid in 2867, and no new
Strikers have been produced in recent years.
Capabilities:
Built with the largest fusion engine available at the time of its initial design, the
Striker was the fastest and heaviest 'Mech in the Star League inventory until advances in
technology displaced it. The massive weight of the Striker's engine limited the weapons the
design team could install, but they gave the 'Mech the heaviest arsenal it could carry. The
primary weapon is a HellStar PPC, supplemented by a large laser to give the Striker a
knockout one-two punch. Secondary weapons are an AC-5 with one ton of ammunition and three
medium lasers. The Striker also has fifteen heat sinks and thirteen and a half tons of
armor.
Variants
The only known variant of the Striker, the 2D model used by the Capellan Confederation,
replaces the original fifteen heat sinks with twelve double heat sinks and adds two tons of
armor. In addition, the HellStar PPC is replaced with a Magna FireStar extended range PPC,
and the three medium lasers are replaced with two medium pulse lasers.
Deployment:
The armed forces of House Steiner and House Liao possess most of the Star League-era
Strikers, and all of the Steiner machines remain in military forces stationed in the Lyran
Alliance. House Liao has recently deployed its Strikers in its front line 'Mech units,
whereas most Lyran Strikers are in militia units along the Steiner Periphery border near
Marik space. The rest of the known Strikers are spread throughout the Inner Sphere and the
Periphery, reportedly in the possession of several mercenary units.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 26
R/L Torso (rear): 8
R/L Arm: 13 26
R/L Leg: 17 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 2 4.00
ER PPC RT 3 7.00
Autocannon/5 (Ammo 20) LT 1 1.00
Large Laser LT 2 5.00
Autocannon/5 LA 4 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 8, Structure (S): 6
Specials:
Distribution
Name/Model: Striker STC-2D
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Autocannon/5 4. Roll Again 4. Roll Again
5.Autocannon/5 5. Sensors 5. Roll Again
6.Autocannon/5 6. Life Support 6. Roll Again
1.Autocannon/5 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1.ER PPC
2.Large Laser 2. Fusion Engine 2.ER PPC
3. Autocannon/5 (Ammo 20) 3. Fusion Engine 3.ER PPC
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Pulse Laser 5. Roll Again
6. Roll Again 6. Medium Pulse Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Striker STC-2D
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 247 x 2.5 x 1 617.500
Internal Structure (Standard w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 800.500
Gyro (Standard): 80 x 0.5 (+) 40.000 = 840.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 825.500
Defensive Movement Factor: +2 (*) 1.20 = 990.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 990.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 32 (Weapons) = -4
Offensive Equipment:
ER PPC 229.000
Large Laser (+) 123.000 = 352.000
Autocannon/5 (+) 70.000 = 422.000
Medium Pulse Laser (+) 48.000 = 470.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 494.000
Autocannon/5 (Ammo 20) (+) 9.000 = 503.000
Total 'Mech Tonnage: (+) 80.000 = 583.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 652.960
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 652.960
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 990.600
Offensive Battle Rating: (+) 652.960 = 1,643.560
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,644
Cost Breakdown
Name/Model: Striker STC-2D
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (247 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 187,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 347,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 2,053,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,253,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,453,666.67
Life Support: 50,000 (+) 50,000.00 = 3,503,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 3,663,666.67
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 3,735,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 24,000.00 = 3,759,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 3,815,666.67
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,815,666.67
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/5 125,000 125,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 125,000.00
ER PPC 300,000 (+) 300,000.00 = 425,000.00
Large Laser 100,000 (+) 100,000.00 = 525,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 585,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 645,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 645,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,815,666.67
Weapons and Equipment Cost: (+) 645,000.00 = 4,460,666.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 8,029,200.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,029,200.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Striker STC-2D
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = -6
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.375 = 0.375
Medium Pulse Laser (+) 0.660 = 1.035
Medium Pulse Laser (+) 0.660 = 1.695
Large Laser (+) 0.800 = 2.495
ER PPC (+) 1.000 = 3.495
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 83.880
Divided by the maximum heat output - 4 (/) 30 = 2.796
Rounded up to the nearest tenth = 2.8
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = -6
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Medium Pulse Laser (+) 0.660 = 1.160
Medium Pulse Laser (+) 0.660 = 1.820
Large Laser (+) 0.800 = 2.620
ER PPC (+) 1.000 = 3.620
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 86.880
Divided by the maximum heat output - 4 (/) 30 = 2.896
Rounded up to the nearest tenth = 2.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 10
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
ER PPC (+) 1.000 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
=========================================================================================================================
Convert Armor
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Standard: 247 armor points x 1 247.000 = 247.000
Armor Factor Conversion (/) 30 = 8.233
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Final Armor Value: 8
=========================================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
=========================================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
=========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 13.000
Overheat Factor 1 (Overheat) (+) 1.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 25.000 = 39.000
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 39
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
An easy to do and straight forward upgrade that looks like a field refit. Added range, full armor, superb heat dissipation and a standard engine make this a formidable fighter.
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Member Review - bladewind : 04-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A cheap and simple refit makes sense, the upgrades offer only a slight improvement, but its better than nothing.
Only the med pulses annoy me, this mech isn't quite fast enough to chase enemies with pulses, regular mediums would have being better.
FF armor could also be a worthwhile investment.
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Member Review - DarkAdder : 28-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Seems like they wanted to refit this design, but not make it too expensive.
The speed is very nice for its weight, and the heat sinks can handle a few alpha strikes before forcing the pilot to choose his weapons carefully.
The armor is what I would call moderate to heavy for its weight, and will let the mech take quite a beting before being punctured.
The weapons have me puzzled, though. Half of them have been updated with newer tech, but the others have remained largely untouched. It seems more like a compromise than any kind of improvement. The standard large laser and AC 5 gives the mech some ability to deal damage, while cooling down at the same time.
Other than the odd weapons load, this mech is a good brawler, one that can wade into firefights with a good chance of walking out in one (relative) piece.
Use this to either anchor a defensive force, or put together a lance of them to crack a well-defended area.
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Member Review - mud : 24-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This is a solid refit; it retains the original design's long range punch and improves on the heat curve considerably. I wouldn't consider it a front line design in the late fifties, but it would do nicely in a militia unit, Chaos March, or Periphery unit.
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Member Review - Blackhand : 16-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
3058... and tech has walked by this mech. Its got nothing really as a refit. Just 3 tons more armour and DHS. This mech could be a refit rather than a new design really.
Cheap and probably decent as long as no clan opponents are going to be fought.
Still you'll have to manage your heat fairly well some days. Would have been better off with ER Large Laser and standard PPC, rather than the way it is here. Not sure if the mediums pulses are a good idea or a bad, but they're there for you to use.
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"Fear is that little darkroom where negatives are developed." - Michael Pritchard