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Member Review - Rudel Gurken : 04-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This mech turns from a sole LRM support mech to a respectable combat machine:
Two LRM-20 with Artemis and lots of ammo and a large ER laser can be fired with no heat buildup.
If an enemy does get close, the pulse lasers can deliver a hard punch.
CASE will save your expensive mech for salvage or repair! |
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Member Review - mud : 31-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Don't fool yourself into thinking this 'mech will be effective at short range just because it carries all of those medium lasers. Combining slow speed, an XL engine, and short range =dead Longbow. Those lasers are for emergency use only! |
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Member Review - Mordel : 22-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
I recently played this 'mech for the first time, and I liked how it performed. By itself you will most likely run into problems as it is undergunned at both long and short ranges and there is potential for a small amount of heating. Long range is ok on the heat. In close you want to alternate the ER Large Laser every other turn to allow yourself the cool down. Unless you need to push it, then you can.
This 'mech is designed to be a great lance battler. Enough long range to help lay down fire support. But it also has the 5 Medium Pulse lasers which can be devastating to smaller, faster 'mechs. And it's got enough armor to take a pounding. |
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Member Review - DarkAdder : 11-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
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Okay, so if this thing is bigger than an Archer, why doenst it have more firepower? The extra lasers are nice in a close range fight, but this thing is geared more towards a ranged duel. |
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