BattleMech Technical Readout
Name/Model: King Crab KGC-004
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3084
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 21,922,500 C-Bills
Battle Value: 2,300
Chassis: Corean Model 000 Endo-Composite
Power Plant: Defiance 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy with CASE II
Armament:
1 Defiance Disintegrator LB 20-X AC
1 Large X-Pulse Laser
2 Hound's-tooth Snub-Nose PPCs
1 Defiance B3S Small Laser
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: Angst Discom
Targeting & Tracking: TharHes Targitrack with Advanced Targeting Computer
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Overview:
In the wake of the destruction wrought by the Jihad, Archon Adam Steiner set about
stimulating economic growth, especially on Hesperus II, as the Lyran Alliance began to
rebuild itself after 14 years of conflict. Therefore, his government contracted Defiance
Industries to create a modern King Crab model featuring new equipment, yet remaining true to
the original purpose of the 'Mech: to deal massive bursts of (close-range) damage; the Lyran
designers of the KGC-004 had plenty of ideas. The brief they came up with was to produce a
'Mech that could deal as much pinpoint damage as the original KGC-000 could with its two
AC/20s, but that these weapons should be linked to a Targeting Computer.
Knowing that the design would require a large weapons payload, they started out by selecting
a Defiance 300 Light Fusion Engine and an Endo-Composite skeleton to save weight, while a
compact gyro freed up space and was less susceptible to damage. Realising that the targeting
computer would be too bulky if two Autocannon 20 were used, the engineers selected a
Defiance Disintegrator LB 20-X AC, which they split between the Right Arm and Right Torso,
and paired Hound's-tooth Snub-Nose PPCs, which were placed in the Left Arm. To fend off
enemies that try to engage the 'Mech at range, the engineers mounted a highly accurate Large
X-Pulse Laser, while a Defiance B3S Small Laser deters attacks against the KGC-004 from
behind. Both are located in the Center Torso, while the hefty 7-ton Targeting Computer is
placed in the Left Torso. Three tons of CASE II protected LB 20-X AC Ammo in the Right Torso
supplies the mammoth autocannon, while fourteen Double Heat Sinks keep the weapons' heat
buildup well under control, aided by a Coolant Pod in particularly intense combat
situations. Rounding off the design, a full 19 tons of armor was fitted to the KGC-004 to
enable the 'Mech to weather a significant amount of damage before finally succumbing to its
wounds.
The design took Defiance Industries 5 years to bring to fruition, partly due to the effects
of the Jihad but also due to them not having used an endo-composite structure before on any
design. The first battle-ready KGC-004s came off the production line in mid 3084 and went
straight into the newly renamed LCAF. By 3086, production had increased enough that Defiance
could fulfil its contract to the LCAF and have extra -004s to sell to the open market.
However, it did not find its way into the hands of the other great houses until shortly
before the turn of the century.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Large X-Pulse Laser CT 2 7.00
Small Laser CT (R) 1 0.50
CASE II RT 1 1.00
LB 20-X AC (Ammo 10) RT 2 2.00
LB 20-X AC (Ammo 5) [Cluster] RT 1 1.00
Coolant Pod LT 1 1.00
Targeting Computer LT 9 9.00
LB 20-X AC RA/RT 11 14.00
2 Snub-Nose PPCs LA 4 12.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASEII, FLK1/1/-, REAR0*/-/-
Distribution
Name/Model: King Crab KGC-004
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo-Composite 4. Hand Actuator
5.Snub-Nose PPC 5. Sensors 5.LB 20-X AC
6.Snub-Nose PPC 6. Life Support 6.LB 20-X AC
1.Snub-Nose PPC 1.LB 20-X AC
2.Snub-Nose PPC 2.LB 20-X AC
3.Double Heat Sink 3.LB 20-X AC
4.Double Heat Sink 4.LB 20-X AC
5.Double Heat Sink 5.LB 20-X AC
6. Endo-Composite 6.LB 20-X AC
Left TorsoCenter TorsoRight Torso
1.Targeting Computer 1. Light Fusion Engine 1.LB 20-X AC
2.Targeting Computer 2. Light Fusion Engine 2.LB 20-X AC
3.Targeting Computer 3. Light Fusion Engine 3.LB 20-X AC
4.Targeting Computer 4. Compact Gyro 4.Double Heat Sink
5.Targeting Computer 5. Compact Gyro 5.Double Heat Sink
6.Targeting Computer 6. Light Fusion Engine 6.Double Heat Sink
1.Targeting Computer 1. Light Fusion Engine 1. LB 20-X AC (Ammo 5)
2.Targeting Computer 2. Light Fusion Engine 2. LB 20-X AC (Ammo 5)
3.Targeting Computer 3.Large X-Pulse Laser 3. LB 20-X AC (Ammo 5) [Cluster]
4. Coolant Pod 4.Large X-Pulse Laser 4. CASE II
5. Light Fusion Engine 5. Small Laser (R) 5. Light Fusion Engine
6. Light Fusion Engine 6. Endo-Composite 6. Light Fusion Engine
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite 5. Endo-Composite
6. Endo-Composite 6. Endo-Composite
Battle Value Breakdown
Name/Model: King Crab KGC-004
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Endo-Composite w/ Light Fusion Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 931.000
Gyro (Compact): 100 x 0.5 (+) 50.000 = 981.000
Explosive Equipment: 1 Critical Space (-) 1.000 = 980.000
Defensive Movement Factor: +2 (*) 1.20 = 1,176.000
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Final Defensive Battle Rating: 1,176.000
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) + 3 (Coolant Pods) - 2 (Movement) - 41 (Weapons) = -6
Offensive Equipment:
LB 20-X AC 296.250
Large X-Pulse Laser (+) 222.500 = 518.750
Snub-Nose PPC (+) 206.250 = 725.000
Snub-Nose PPC (+) 206.250 = 931.250
LB 20-X AC (Ammo 5) (+) 30.000 = 961.250
LB 20-X AC (Ammo 5) (+) 30.000 = 991.250
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 1,021.250
Small Laser (R) [Inefficient] (+) 2.813 = 1,024.063
Total 'Mech Tonnage: (+) 100.000 = 1,124.063
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,124.063
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Final Offensive Battle Rating: 1,124.063
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,176.000
Offensive Battle Rating: (+) 1,124.063 = 2,300.063
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Final BattleMech Battle Value: 2,300
Alpha Strike Conversion
Name/Model: King Crab KGC-004
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) + 1 (Coolant Pods) = 29
2 (Movement) + 40 (Weapons) - 4 (Base) (-) 38 = -9
Offensive Equipment: = 0.000
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 1.089
Snub-Nose PPC [Targeting Computer] (+) 1.100 = 2.189
Snub-Nose PPC [Targeting Computer] (+) 1.100 = 3.289
LB 20-X AC [Targeting Computer] (+) 1.386 = 4.675
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 29 = 135.575
Divided by the maximum heat output - 4 (/) 38 = 3.568
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) + 1 (Coolant Pods) = 29
2 (Movement) + 40 (Weapons) - 4 (Base) (-) 38 = -9
Offensive Equipment: = 0.000
Snub-Nose PPC [Targeting Computer] (+) 0.715 = 0.715
Snub-Nose PPC [Targeting Computer] (+) 0.715 = 1.430
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 2.519
LB 20-X AC [Targeting Computer] (+) 1.386 = 3.905
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 29 = 113.245
Divided by the maximum heat output - 4 (/) 38 = 2.980
Rounded up to the nearest tenth = 3.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) + 1 (Coolant Pods) = 29
2 (Movement) - 4 (Base) (-) -2 = 31
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
Unit is equipped with rearward facing weapons = REAR0*/-/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 28.250 = 41.250
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Final Point Value: 41
Cost Breakdown
Name/Model: King Crab KGC-004
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 510,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 710,000.00
Engine (Light Fusion): (15,000 x 300 x 100) / 75 (+) 6,000,000.00 = 6,710,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,510,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,710,000.00
Life Support: 50,000 (+) 50,000.00 = 8,760,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 8,960,000.00
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 9,044,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 9,090,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,160,000.00
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Total Structural Cost: 9,160,000.00
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
Coolant Pod 50,000 (+) 50,000.00 = 225,000.00
Large X-Pulse Laser 275,000 (+) 275,000.00 = 500,000.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,100,000.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,100,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,100,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,100,000.00
Small Laser 11,250 (+) 11,250.00 = 1,111,250.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,411,250.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,711,250.00
Targeting Computer 9 x 10,000 (+) 90,000.00 = 1,801,250.00
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Total Weapons and Equipment Cost 1,801,250.00
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BattleMech Cost
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Structural Cost: 9,160,000.00
Weapons and Equipment Cost: (+) 1,801,250.00 = 10,961,250.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 21,922,500.00
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Final BattleMech Cost 21,922,500.00