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Member Review - Rudel Gurken : 08-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
The gauss rifles can blast away another 80 seconds and that is not bad but now your close range capability is severly weakened!
The half ton of additional armor isn“t necessary and the small laser is a joke. Better to drop both for a second medium laser and put both mediums to the front. |
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Member Review - StarRaven : 10-Dec-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Still dangerous, but this is not really the way to go. The armor was all right before, and it had enough ammo to last for a bit. Although this fixes the Devastator's only real problems, it introduces new ones which are even worse. The lack of forward facing close in weapons makes a blind spot that a fast 'Mech can exploit easily. Even a slow 'Mech can cause huge trouble if it survives to get that close. This turns the Devastator from an excellent all-around 'Mech to a good fire support 'Mech, and like all support 'Mechs, it needs someone to defend it. |
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Member Review - mud : 16-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Not really too fond of losing the medium lasers here. It really hurts the infighting abilities of this 'mech. |
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Member Review - DarkAdder : 17-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
On the surface, this looks like the next logical upgrade from the original, but thats not the case. The mech has 'blind spots' in the weapon fire. If a mech gets in to close, the DVS-3 will have a tough time getting a weapons lock on it. The PPCs have a minimum range of 3, and the gauss rifles have a minimum of 2 (I belive it is) The mech only has a small laser for in close work. If a mech gets too close, the Devastator can always punch and kick, but a canny opponent will avoid that. |
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