BattleMech Technical Readout
Name/Model: Pillager PLG-3Z
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Star League / 2594
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 22,050,000 C-Bills
Battle Value: 2,697
Chassis: HildCo Heavy Type VIIQT
Power Plant: Vlar 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 13
Jump Capacity: 90 meters
Armor: StarSlab/9.5 Mk II
Armament:
2 Poland Main Model A Gauss Rifles
1 Defiance B3L Large Laser
4 Ceres Arms Medium Lasers
Manufacturer: Hellespont Industrials, HildCo Interplanetary
Primary Factory: Sian (HI), St. Ives (HCI)
Communications: CeresCom Model 12-K
Targeting & Tracking: C-Apple Churchill
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Overview:
The success of its Victor design led HiIdCo Interplanetary to develop a larger version of
that BattleMech for city assaults and defense, either standing alone or as part of a lance.
That 'Mech was the Pillager. Built during the Reunification War, the Pillager enjoyed great
success with the SLDF and helped turn the tide of that conflict in the Star League's favor.
The Pillager is the largest BattleMech ever constructed by HiIdCo. The destruction of the
facilities that made its advanced systems kept the Pillager out of production from the end
of the Second Succession War, but the decoding of the Gray Death memory core provided
HiIdCo's engineers with the knowledge their predecessors had lost. HiIdCo Interplanetary
recently restarted production of the Pillager at its plant on St. Ives.
Capabilities:
Built on one of the largest chassis ever designed in the Inner Sphere, the Pillager presents
an intimidating sight. The new Vlar 300 XL engine gives the Pillager the same top speed as
the Atlas but at half the weight, allowing for the installation of heavier weapons and
armor. The Pillager's main weapons are its two Gauss rifles, a large laser and four medium
lasers. The Pillager's nineteen tons of armor give it excellent protection. Fourteen double
heat sinks keep the modern-day Pillager cool--indeed, it is one of the coolest running
'Mechs on the battlefield. The Pillager is also equipped with jump jets that allow it to
leap up to ninety meters.
The Pillager has a long and colorful combat history, including action in the
Reunification War, the Amaris Civil War, and the Succession Wars. According to records of
those conflicts, enemy forces tended to flee from the mere sight of approaching Pillagers.
Deployment:
HiIdCo has already completed four production runs of the Pillager and has begun a fifth. The
biggest customer so far has been the St. Ives Compact Military. The St. Ives government has
announced plans to sell the Pillager to mercenary units in the near future.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 2.00
Medium Laser CT 1 1.00
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
Gauss Rifle LT 7 15.00
Gauss Rifle (Ammo 16) LT 2 2.00
Large Laser RA 2 5.00
2 Medium Lasers LA 2 2.00
Gauss Rifle (Ammo 8) RL 1 1.00
Jump Jet RL 1 2.00
Gauss Rifle (Ammo 8) LL 1 1.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 3, OV: 0
Armor (A): 10, Structure (S): 4
Specials:
Distribution
Name/Model: Pillager PLG-3Z
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2. Medium Laser 2.Large Laser
3. Medium Laser 3.Large Laser
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Gauss Rifle 4. Gyro 4.Gauss Rifle
5.Gauss Rifle 5. Gyro 5.Gauss Rifle
6.Gauss Rifle 6. Gyro 6.Gauss Rifle
1.Gauss Rifle 1. Gyro 1.Gauss Rifle
2.Gauss Rifle 2. XL Engine 2.Gauss Rifle
3.Gauss Rifle 3. XL Engine 3.Gauss Rifle
4.Gauss Rifle 4. XL Engine 4.Gauss Rifle
5. Gauss Rifle (Ammo 8) 5. Jump Jet 5. Gauss Rifle (Ammo 8)
6. Gauss Rifle (Ammo 8) 6. Medium Laser 6. Gauss Rifle (Ammo 8)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Gauss Rifle (Ammo 8) 6. Gauss Rifle (Ammo 8)
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Very impressiv! Two gauss rifles give it a tremendous knock out punch and with that 24 shots per barrel it has good endurance. Full armor, JJ´s and lasers are a good addition to that. The only thing i can complain about is the standard large laser: The ER version would be a good assistance at long range and make use of all the DHS´s.
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Member Review - tom kazansky : 24-Jul-2007 20:02
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
On its own the Pillager is a pretty decent mech, but compared to the other Inner Sphere 100 tonners in the same Technical Readout the Pillager falls a bit short. Why field the Pillager when you can field a Devastator or Thunderhawk (both of which are significantly better in my opinion)? It's definitely not one of crappy Inner Sphere 100 ton designs, but not one of the best either.
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Member Review - Knightrunner : 27-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Probably the weakest of the line of multiple-gauss 100 tonners. It has nothing for long range other than the 2 gausses; for some reason the large laser is standard. 16 rounds is not a lot for a slow assault mech. The firing arcs are restricted by placing the gausses in the torso; any critical hit in the torso would be a disaster. The backup weapons are fine, but do not make up for the extra gauss rifle of the Thunder Hawk, or the PPC's of the Devastator.
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Member Review - bladewind : 03-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Another top heavy gauss packin machine that dominates the IS assault line up of the late 3050s era.
This one is slightly more agile then its other counterparts thanks to its JJ and still packs a wallop with 2 Gauss rifles. The Large should have being upgraded to an ERL anyway. This is a top of line machine anyway and there are enough dhs on this thing.
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Member Review - mud : 03-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Very dangerous 'mech, although I prefer the Devastator personally. The Large Laser should be upgraded to an ER Large Laser; it has the heat sinks to handle the extra heat. I'm not quite sure why they didn't do that on a top of the line assault machine like this one.
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