Alpha Strike Conversion
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Equipped with MASC (*) 1.25 = 26"
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Chameleon LPS (+) 6 = 8
ER Medium Laser (+) 5 = 13
Null-Signature System (+) 10 = 23
Streak SRM 2 (+) 2 = 25
Streak SRM 2 (+) 2 = 27
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 23 = -3
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Unit is Inefficient: -3
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Medium Laser (+) 0.700 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Medium Laser (+) 0.700 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Chameleon LPS (+) 6 = 8
Null-Signature System (+) 10 = 18
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 14 = 6
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Unit is Efficient: 6
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with Nova CEWS = ECM
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Chameleon LPS = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[4 (26" Move) + 1 (Stealth)] x 0.25} (*) 2.250 = 11.250
Final DIR Round to nearest half point = 11.500
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 11.500 = 14.750
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.750 = 21.250
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 27.250
C3 21.25 (Subtotal) x 0.05 (+) 1.000 = 28.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 30.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 31.250
Force Bonus [PRB] Active Probe (+) 1.000 = 32.250
Force Bonus [RCN] Recon (+) 2.000 = 34.250
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Final Point Value: 34
Cost Breakdown
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 110,000.00
Myomer (MASC): (250 x 1 x 1,000) + (25 x 2,000) (+) 300,000.00 = 410,000.00
Engine (XL): (20,000 x 250 x 25) / 75 (+) 1,666,666.67 = 2,076,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,976,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 3,151,666.67
Life Support: 50,000 (+) 50,000.00 = 3,201,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 3,251,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,311,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 5,000.00 = 3,316,666.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 3,334,166.67
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Total Structural Cost: 3,334,166.67
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
CASE II 175,000 (+) 175,000.00 = 350,000.00
Chameleon LPS (IS) 600,000 (+) 600,000.00 = 950,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,030,000.00
Nova CEWS 1,100,000 (+) 1,100,000.00 = 2,130,000.00
Null-Signature System (IS) 1,400,000 (+) 1,400,000.00 = 3,530,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 3,545,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 3,560,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 3,560,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 3,560,000.00
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Total Weapons and Equipment Cost 3,560,000.00
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BattleMech Cost
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Structural Cost: 3,334,166.67
Weapons and Equipment Cost: (+) 3,560,000.00 = 6,894,166.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 8,617,708.33
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Final BattleMech Cost 8,617,708.00