Units »Search» Combat Vehicles »Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,185,125 C-Bills
Battle Value: 477
Movement Type: Wheeled
Power Plant: GM Turbodiesel 260 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Star Slab/3 with CASE
Armament:
2 Mydron Excel 2SG LB 2-X ACs
Manufacturer: Bowie Industries
Primary Factory: Unknown
Communications: CeresCom Model 8
Targeting & Tracking: Cat's Eyes 5
================================================================================================
Overview:
With the recent revival of what was assumed to be antiquated aircraft designs like the Lyran
Stuka dive bomber, conventional force crews have been taking ever-increasing losses due to
the increased use of these conventional fighter craft. Force commanders were forced to task
more expensive aerofighters to fly CAP or to assign mech lances to escort armored companies.
In response to this crisis, the Department of the Quartermaster of the AFFS announced the
Armored Tank Anti-Aircraft (ATAA) program to develop a combat support vehicle specialized in
anti-air escort. The resulting chassis and trio of variants was designed for one sole
purpose, to provide tank columns with air suppression.
Capabilities:
The ATAA program?s requirements consisted of three primary variables: aircraft detection,
anti-air firepower, and mass producibility. Bowie Industries managed to meet these program
requirements by developing three vehicles all built on the same common chassis and engine.
Though, lightly armored compared to MBT's the ATAA has enough protection to prevent easy
destruction from a single strafing run.
Designed around a four-vehicle lance, the ATAA is meant to be deployed as a complete support
unit unless a vehicle is destroyed in combat. Deployment doctrine places the ATAA on the
inside of the outer edges of an armored force where it can quickly respond to enemy air
assets while still being supplied cover from enemy ground fire.
The major component of the ATAA?s success is that every lance is tied together via a C3
computer allowing for the quick relay of firing data to their fellow units. Functionally,
no enemy air asset is farther than the closest member of the lance. Resulting in anywhere
from four to twelve units firing their guns at any incoming hostile aircraft.
Variants:
The ATAA-1-S mounts a pair of turret mounted Mydron Model RD 30 mm rotary autocannons; in
addition, a 4-ton targeting computer enhances and further refines the firing data of the C3
system. The combination of the two systems allows for an impressive amount of anti-aircraft
shells rising to meet any aircraft that strays close enough to the unit?s firing envelope.
The ATAA-1-LM mounts a pair of turret mounted Mydron Model D-RF 30mm ultra autocannons;
similarly to the 1-S, a 4-ton targeting computer enhances and further refines the firing
data of the C3 system. The 1-LM unlike the 1-S mounts a C3 Master computer in addition to a
C3 Slave unit, allowing it to receive and coordinate all of the lance?s sensor and targeting
data feeds.
Finally, the ATAA-1-CM mounts a pair of turret mounted Mydron Excel 2SG 30mm LB-X
autocannons; the 1-CM lacks the targeting computer. Instead, the 1-CM mounts pair of C3
Master computers allowing to to receive and coordinate the sensor and targeting data feeds
for an entire company. Due to the 1-CM?s dual processers link together the company into a
giant Anti-aircraft network, they are deployed only to the largest of forces.
These are the only known variations to the ATAA chassis.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 260 Internal Combustion 27.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 0 0.00
Control Equipment: 3.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 120 7.50
Type: Standard
Armor
Value
Front: 24
R/L Side: 24
Rear: 24
Turret: 24
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
2 LB 2-X ACs Turret 12.00
2 C3 Computer (Master)s Body 10.00
CASE Body 0.50
LB 2-X AC (Ammo 45) [Cluster] Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: CV, SZ: 3, TMM: 1, MV: 8"w
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 4, Structure (S): 4
Specials: C3M2, CASE, EE, FLK0*/0*/0*, MHQ10, SRCH, TAG, TUR(0*/0*/0*, FLK0*/0*/0*)
Distribution
Name/Model: Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Technology: Inner Sphere
Tonnage: 70
Configuration: Wheeled Combat Vehicle
============================================================================
FrontTurret
1. Empty 1. LB 2-X AC
2. LB 2-X AC
3. Empty
Left SideBodyRight Side
1. Empty 1. CASE 1. Empty
2. C3 Computer (Master)
3. LB 2-X AC (Ammo 45) [Cluster]
4. C3 Computer (Master)
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Technology: Inner Sphere
Tonnage: 70
Configuration: Wheeled Combat Vehicle
==================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------
Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Standard): 35 x 1.5 x 1 (+) 52.500 = 352.500
Unit Type Modifier: Wheeled (*) 0.80 = 282.000
Defensive Movement Factor: +2 (*) 1.20 = 338.400
----------------------------------------------------------------------------------
Final Defensive Battle Rating: 338.400
==================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------
Offensive Equipment:
LB 2-X AC 42.000
LB 2-X AC (+) 42.000 = 84.000
LB 2-X AC (Ammo 45) [Cluster] (+) 5.000 = 89.000
Total Vehicle Tonnage: 70 / 2 (+) 35.000 = 124.000
Speed Factor: 6 (Flank) (*) 1.120 = 138.880
----------------------------------------------------------------------------------
Final Offensive Battle Rating: 138.880
==================================================================================
Combat Vehicle Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 338.400
Offensive Battle Rating: (+) 138.880 = 477.280
----------------------------------------------------------------------------------
Final BattleMech Battle Value: 477
Cost Breakdown
Name/Model: Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Technology: Inner Sphere
Tonnage: 70
Configuration: Wheeled Combat Vehicle
===============================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------
Armor (Standard) (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Standard) 7.0 x 10,000 (+) 70,000.00 = 145,000.00
Control Components 3.5 x 10,000 (+) 35,000.00 = 180,000.00
Engine (Internal Combustion) (1,250 x 260 x 70) / 75 (+) 303,333.33 = 483,333.33
Turret 1.5 x 5,000 (+) 7,500.00 = 490,833.33
---------------------------------------------------------------------------------------------------------------
Total Structural Cost 490,833.33
===============================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------
C3 Computer (Master) 1,500,000 1,500,000.00
C3 Computer (Master) 1,500,000 (+) 1,500,000.00 = 3,000,000.00
CASE 50,000 (+) 50,000.00 = 3,050,000.00
LB 2-X AC 150,000 (+) 150,000.00 = 3,200,000.00
LB 2-X AC 150,000 (+) 150,000.00 = 3,350,000.00
LB 2-X AC (Ammo 45) [Cluster] [Empty Bin] 0 (+) 0.00 = 3,350,000.00
---------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,350,000.00
===============================================================================================================
Combat Vehicle Cost
---------------------------------------------------------------------------------------------------------------
Structural Cost 490,833.33
Weapons and Equipment Cost (+) 3,350,000.00 = 3,840,833.33
Combat Vehicle Cost Multiplier 1 + (70 / 200) (*) 1.35 = 5,185,125.00
---------------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 5,185,125.00
Dark Age (3081 - 3150)
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Unit Not Available
Alpha Strike Conversion
Name/Model: Armored Tank Anti-Aircraft "Swatter Company Commander" ATAA-1-CM
Technology: Inner Sphere
Tonnage: 70
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LB 2-X AC (TU) (+) 0.069 = 0.069
LB 2-X AC (TU) (+) 0.069 = 0.138
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LB 2-X AC (TU) (+) 0.105 = 0.105
LB 2-X AC (TU) (+) 0.105 = 0.210
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LB 2-X AC (TU) (+) 0.105 = 0.105
LB 2-X AC (TU) (+) 0.105 = 0.210
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with two C3 Computer (Master) = C3M2
Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/0*
Unit is equipped as a mobile headquarters = MHQ10
Unit is a Combat Vehicle = SRCH
Unit is equipped with C3 Computer (Master) = TAG
Unit is equipped with turret mounted weapons = TUR(0*/0*/0*)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK0*/0*/0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Wheeled) = 6.800
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 10.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.880
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 12.000 = 13.000
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 13.000 = 15.500
C3 15.5 (Subtotal) x 0.05 (+) 1.000 = 16.500
Force Bonus [MHQ10] Mobile Headquarters (+) 6.000 = 22.500
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Final Point Value: 23