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                 BattleMech Technical Readout

Name/Model:         Marauder MAD-3E
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,269,500 C-Bills
Battle Value:       1,830

Chassis:              Endo Steel
Power Plant:          General Motors 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Magna Mark III Large Lasers
    6 Martell Medium Lasers
    1 Sunglow Prism-Optic Small Pulse Laser
Manufacturer:         General Motors, Independence Weaponry
    Primary Factory:  Kathil (GM), Quentin (IW)
Communications:       Dalban Micronics with Guardian ECM Suite
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
    support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
    previous machines, the Marauder was one of the most well-known 'Mechs in existence and
    originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
    Star League, this new generation never quite materialized. On its own merits though, the
    Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
    Stalker and BattleMaster.
    
    During the years of the Star League the Marauder was a favorite in the Gunslinger Program
    thanks to its tremendous firepower, while its advanced electronics endeared it to many
    battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
    massed formations of Marauders proved devastating as shock units in breaking through enemy
    lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
    Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
    as the Warhammer and Thunderbolt.
    
    When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
    upgrades. House Davion were among the first to field an updated variant, but their eagerness
    backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
    3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
    decided to build a second using a different configuration. Other lostech-inspired variants
    were also built in time for the Clan Invasion
    
    A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
    though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
    Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
    from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
    products to the Federated Suns. While a success, disturbing rumors from the Periphery
    reported a number of these seemingly backwater realms fielding updated Marauders of their
    own, with origins suspected to be of a sinister nature

Capabilities:
    The 3E was introduced in 2873 specially for the Free Worlds League. Due to the abundance of
    large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in place
    of the PPCs. While running cooler than the weapons they replaced, the large lasers also
    caused slightly less damage. In order to make a 'mech that was completely ammunition
    independent, the General Motors Whirlwind Autocannon-5 was also replaced, to accommodate a
    third Magna MkIII Large Laser instead. Additionally, the 3E replaced its single heat sink
    banks with a more efficient double heat sink array, making the 'Mech more heat manageable
    for the array of laser weaponry it possessed.
    
    With the chassis now lighter, the designers added four more Martell medium, with two more
    pairing with each medium laser in the arm, and two more mounted in the central torso.
    Finally, the 3E mounts one Martell Small pulse Laser just above its cockpit for additional
    defense against infantry and light tanks.
    
    Defensively, the designers were able to install a Guardian ECM Suite in the left torso -
    further adding to this mechs ability to operate for long periods of time on the battlefield
    providing support to its lance, while also working independently of ammunition.

Deployment:
    While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
    Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
    among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
    or reinforcements. The 3E become so popular that even roving pirate groups would be seen
    fielding the mech variant as supply was low for roving Pirate gangs.
    
    Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
    weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
    rotation rings connecting the chassis with the leg assemblies was a similar weak point in
    the design. Many Marauder pilots took to mounting improvised armoring around these points in
    an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
    the forward section of the 'Mech, was also known for impeding the pilot's field of view.

Variants:
    MAD-1R
    MAD-2R
    MAD-3D
    MAD-3L
    MAD-3M
    MAD-3R
    MAD-4X
    MAD-5D
    MAD-5L
    MAD-5M
    MAD-5R
    MAD-5S
    MAD-5T
    MAD-6L
    MAD-7D
    MAD-9D
    MAD-9M
    MAD-9S
    MAD-9W
    MAD-9W2

Notable MechWarriors:
    Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
    University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
    Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
    Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
    Sudeten. Grayson would upgrade to a Victor later in his career.
    
    First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
    during the War of Davion Succession.
    
    The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
    between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
    during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
    with a Timber Wolf.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
Large Laser                                               RT                2          5.00             
Guardian ECM Suite                                        LT                2          1.50             
Large Laser                                               RA                2          5.00             
2 Medium Lasers                                           RA                2          2.00             
Large Laser                                               LA                2          5.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 1
Armor (A): 8,  Structure (S): 6
Specials: ECM, ENE