BattleMech Technical Readout
Name/Model: Crematoria CR-31R4
Designer: KaiserDunk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3074
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 13,487,000 C-Bills
Battle Value: 2,645
Chassis: GM Crematoria
Power Plant: GM 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: HLJS Type 100
Jump Capacity: 90 meters
Armor: Durallex Heavy Special
Armament:
2 Johnston High Speed ER PPCs
2 Bright-Bloom ER Medium Lasers
2 Martell Medium Pulse Lasers
1 Ronson Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Sony MSF-21 with Guardian ECM Suite
Targeting & Tracking: Bergstrom Type 7 with Advanced Targeting Computer
================================================================================================
Overview:
The experience with the Berserker project, both before and during the FedCom Civil War, gave
the Federated Suns a great deal of experience with massive hatchet-armed assault ?Mechs.
General Motors of Kathil in particular believed that they could do a better job with the
concept at a lower cost. Working with what scraps of information from the project as well
as intel and combining it with their own experience with assault ?Mechs and backing from the
AFFS, the GM engineers were able to bring the new design to fruition in less than 6 years.
The as-yet unnamed ?Mech was put through its paces, where the GM test-pilots likened the
experience to sitting inside a crematorium. The General Motors engineers liked the sound
of it, and dubbed the new design the Crematoria.
Capabilities:
The Crematoria was designed around combining triple-strength myomeres with a massive hatchet
for close-quarters combat. To that end, the ?Mech is designed around a brace of energy
weapons to generate the heat needed to energize the myomeres. The core of this firepower
are the two Johnston High-Speed ERPPCs, which also provide long-ranged and accurate
firepower with the advanced Bergstrom Type 7 targeting system. Matched sets of
Bright-Bloom ER and Martell pulse medium lasers, which are also tied into the Type 7, both
provide close range support and enable the pilot to better manage the heat levels. As a
nod to the original Berserker, a single Ronson flamer is mounted in the head to give the
image of a metal giant breathing fire.
The Crematoria was designed with a solid yet relatively simple chassis that could both
support some of the heaviest armor found on any ?Mech with the enhanced leg structure to
endure the crushing pressures generated by the HLJS Type 100 jump jets. The Type 100 jets
are some of the most massive ever produced, and use a complex set of valves to generate the
thrust necessary to lift the ?Mech while being relatively light. Working with the
energized triple-strength myomeres, a Crematoria can use its massive hatchet to nearly
cleave a light ?Mech in half with one stroke. Indeed, the image of a fire breathing metal
giant wielding a massive hatchet while jumping and wreathed in flames from the heat sinks
provides an image that can terrorize most opponents.
Deployment:
The CR-31R4 was initially not a popular ?Mech, as most Davion MechWarriors thought it had
too much of a Steiner influence. As they grew to know the strengths of the ?Mech, though,
they grew to love its strength and durability. Unit commanders also grew to like the
Crematoria for its relatively low cost and dependability. While not a widely seen ?Mech,
the Crematoria has made a name for itself in assault lances. As to be expected for such a
visually striking design, it has begun to make a name for itself in the Solaris VII matches.
The low cost has been made even lower for Davion fighters through discounts, and has even
been made the signature ?Mech for the reconstituted Black Star Stables.
Variants:
Due to the complex set of heat sinks as well as the intricate targeting system tied to the
weapons, the Crematoria has proven highly resistant to modifications. The only one yet
seen is ?Hotstreak? Faulken?s version, which replaces the pulse lasers with two additional
Bright-Blooms and adds a pair of Magna 200p pulse lasers to the back of the legs to protect
against sneak attacks from that quarter.
Notable MechWarriors:
Harold ?Hotstreak? Faulken
?Hotstreak? Faulken is one of the more gifted Black Star fighters, having risen rapidly
through the circuits to be picked up by the stable. An ardent Davionist, Faulken has been
putting one of the first Crematoria through its paces, where his hair-trigger temper seems
to be perfectly matched with the fiery ?Mech. It has been observed that it almost seems at
times to be a perfect outwards reflection of his personality. While Faulken has issued a
challenge for a Steiner Warrior with a Berserker to meet him in combat to see which design
is better, none has yet come forward to take up the challenge.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5 [6]
Jumping MP: 3
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer H 1 1.00
Jump Jet CT 1 2.00
ER Medium Laser RT 1 1.00
ER PPC RT 3 7.00
Guardian ECM Suite RT 2 1.50
ER Medium Laser LT 1 1.00
ER PPC LT 3 7.00
Targeting Computer LT 5 5.00
Medium Pulse Laser RA 1 2.00
Hatchet LA 7 7.00
Medium Pulse Laser LA 1 2.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 2
Armor (A): 10, Structure (S): 8
Specials: ECM, ENE, MEL, TSM
Distribution
Name/Model: Crematoria CR-31R4
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Flamer 4. Hand Actuator
5.Hatchet 5. Sensors 5. Medium Pulse Laser
6.Hatchet 6. Life Support 6.Double Heat Sink
1.Hatchet 1.Double Heat Sink
2.Hatchet 2.Double Heat Sink
3.Hatchet 3. Triple-Strength Myomer
4.Hatchet 4. Triple-Strength Myomer
5.Hatchet 5. Triple-Strength Myomer
6. Medium Pulse Laser 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.ER PPC 1. Fusion Engine 1.ER PPC
2.ER PPC 2. Fusion Engine 2.ER PPC
3.ER PPC 3. Fusion Engine 3.ER PPC
4.Targeting Computer 4. Gyro 4.Guardian ECM Suite
5.Targeting Computer 5. Gyro 5.Guardian ECM Suite
6.Targeting Computer 6. Gyro 6. ER Medium Laser
1.Targeting Computer 1. Gyro 1.Double Heat Sink
2.Targeting Computer 2. Fusion Engine 2.Double Heat Sink
3. ER Medium Laser 3. Fusion Engine 3.Double Heat Sink
4. Triple-Strength Myomer 4. Fusion Engine 4.Double Heat Sink
5. Triple-Strength Myomer 5. Jump Jet 5.Double Heat Sink
6. Roll Again 6. Triple-Strength Myomer 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Crematoria CR-31R4
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 1,106.500
Defensive Movement Factor: +2 (*) 1.20 = 1,327.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,327.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 3 (Movement) - 51 (Weapons) = -18
Offensive Equipment:
ER PPC 286.250
ER PPC (+) 286.250 = 572.500
ER Medium Laser (+) 77.500 = 650.000
Hatchet (+) 60.000 = 710.000
ER Medium Laser [Inefficient] (+) 38.750 = 748.750
Medium Pulse Laser [Inefficient] (+) 30.000 = 778.750
Medium Pulse Laser [Inefficient] (+) 30.000 = 808.750
Flamer [Inefficient] (+) 3.000 = 811.750
Total 'Mech Tonnage: (+) 150.000 = 961.750
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 1,317.598
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,317.598
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,327.800
Offensive Battle Rating: (+) 1,317.598 = 2,645.398
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,645
Cost Breakdown
Name/Model: Crematoria CR-31R4
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 1,835,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 3,835,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,735,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,935,000.00
Life Support: 50,000 (+) 50,000.00 = 4,985,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 5,185,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 5,275,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 5,321,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 5,391,000.00
--------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,391,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER PPC 300,000 (+) 300,000.00 = 460,000.00
ER PPC 300,000 (+) 300,000.00 = 760,000.00
Flamer 7,500 (+) 7,500.00 = 767,500.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 967,500.00
Hatchet 7 x 5,000 (+) 35,000.00 = 1,002,500.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,182,500.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,242,500.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,302,500.00
Targeting Computer 5 x 10,000 (+) 50,000.00 = 1,352,500.00
--------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,352,500.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,391,000.00
Weapons and Equipment Cost: (+) 1,352,500.00 = 6,743,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 13,487,000.00
--------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 13,487,000.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Crematoria CR-31R4
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 51 (Weapons) - 4 (Base) (-) 50 = -20
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.750
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.300
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.026
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.752
ER PPC [Targeting Computer] (+) 1.100 = 3.852
ER PPC [Targeting Computer] (+) 1.100 = 4.952
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 148.560
Divided by the maximum heat output - 4 (/) 50 = 2.971
Rounded up to the nearest tenth = 3.0
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 51 (Weapons) - 4 (Base) (-) 50 = -20
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.826
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.552
ER PPC [Targeting Computer] (+) 1.100 = 3.652
ER PPC [Targeting Computer] (+) 1.100 = 4.752
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 142.560
Divided by the maximum heat output - 4 (/) 50 = 2.851
Rounded up to the nearest tenth = 2.9
Unit receives Overheat (OV) value of 2
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = 1
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.100 = 1.100
ER PPC [Targeting Computer] (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
Unit is equipped with Triple-Strength Myomer = TSM
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 14.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 15.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 16.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 31.000 = 32.250
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 32.250 = 49.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 51.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 51