BattleMech Technical Readout
Name/Model: Hammerhands (HMH-3D)
Designer: Ogre8472
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Star League / 2475
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,118,000 C-Bills
Battle Value: 1,381
Chassis: Standard
Power Plant: 225 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 Autocannon/10s
1 SRM 6
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The second exclusive Federated Suns BattleMech, the Hammerhands was developed in 2475 after
a decade reviewing the performance and complaints received about the earlier BattleAxe.
Little more than a heavier and slower version of the BattleAxe, the design received its name
based on the impressive weapons carried in each arm, serving to trigger the Federated Suns'
seeming love affair with autocannons. Much like its sibling design, the Hammerhands went on
to influence and be outdone by the immensely popular Warhammer, causing it to fade into
history, all but forgotten.[3]
During the Jihad, both Achernar BattleMechs and the New Hessen MechWorks production plant
started producing Hammerhands for the AFFS. Production continued after the end of the Jihad
Capabilities:
The Achernar designers' solution for the high heat generated by the BattleAxe's PPCs was to
replace them with a pair of Mydron Model B Autocannon/10s backed up by ChisComp 38 Medium
Lasers in each arm, while retaining the earlier design's shoulder-mounted Harpoon-6 SRM-6.
Carrying four tons of ammunition spread between the arms and torsos, the Hammerhands
autocannons were rarely silenced during most Age of War era conflicts.
Variants:
HMH-4D
A solution to both Davion MechWarriors early dislike of jump jets and desire for decreased
reliance upon supply chains, the 4D strips out the jump jets and SRM-6 rack for a single
PPC. BV (2.0) = 1,356
HMH-5D
The first upgraded Age of War design produced by Achernar, the 5D variant is a minor
modernization, utilizing more advanced materials to enhance the armor and jump capacity
while saving space to add a C3 Slave Unit. While the Medium Lasers were exchanged for
extended range models, the standard autocannons were retained, the advantage being that
their split ammo bins can be used to carry Armor-Piercing, Precision, as well as standard
munitions. BV (1.0) = ??, BV (2.0) = 1,496
HMH-6D
A true modern updating, the 6D maximizes the jump capacity and adds a targeting computer and
C3 Slave unit. The Hammerhands' classic autocannons are replaced with Rotary versions and
the removed heat sinks are nullified to a degree by the addition of Triple Strength Myomer.
Most controversially, rear armor has been almost entirely stripped to strengthen the 'Mech's
frontal protection. BV (2.0) = 2,139
HMH-6E
This version adds a Guardian ECM Suite and CASE to increase protection, as well as expanding
the ammunition bays by four tons. This provides more ammunition for the Rotary AC/5s located
in the arms. It also carries a Guardian ECM Suite and a C3 Slave. To make room for these
changes, engineers removed the Targeting Computer. Triple Strength Myomer allows the 'Mech
to temporarily reach speeds of 64km/h.[15] BV (2.0) = 2,204
Notable MechWarriors:
Hammerhands Prince's Champion ( HMH-3D (Kessem) )
Used by the AFFS Prince's Champion on Royal during the Second Hidden War, this Hammerhands
has had the jump jets and autocannons removed and replaced with two LB-10X autocannons,
three extra heat sinks, and two more tons of armor.
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Equipment Mass
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Internal Structure: Standard 7.50
Engine: 225 Fusion 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 24
Center Torso (rear): 5
R/L Torso: 16 23
R/L Torso (rear): 5
R/L Arm: 12 22
R/L Leg: 16 23
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
Autocannon/10 (Ammo 10) RT 1 1.00
SRM 6 RT 2 3.00
SRM 6 (Ammo 15) RT 1 1.00
Autocannon/10 (Ammo 10) LT 1 1.00
Autocannon/10 RA 7 12.00
Autocannon/10 (Ammo 10) RA 1 1.00
Medium Laser RA 1 1.00
Autocannon/10 LA 7 12.00
Autocannon/10 (Ammo 10) LA 1 1.00
Medium Laser LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 3, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 6
Specials: AC2/2/-
Distribution
Name/Model: Hammerhands (HMH-3D)
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Autocannon/10 4. Roll Again 4.Autocannon/10
5.Autocannon/10 5. Sensors 5.Autocannon/10
6.Autocannon/10 6. Life Support 6.Autocannon/10
1.Autocannon/10 1.Autocannon/10
2.Autocannon/10 2.Autocannon/10
3.Autocannon/10 3.Autocannon/10
4.Autocannon/10 4.Autocannon/10
5. Medium Laser 5. Medium Laser
6. Autocannon/10 (Ammo 10) 6. Autocannon/10 (Ammo 10)
Left TorsoCenter TorsoRight Torso
1. Autocannon/10 (Ammo 10) 1. Fusion Engine 1.SRM 6
2. Roll Again 2. Fusion Engine 2.SRM 6
3. Roll Again 3. Fusion Engine 3. SRM 6 (Ammo 15)
4. Roll Again 4. Gyro 4. Autocannon/10 (Ammo 10)
5. Roll Again 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Jump Jet 6. Jump Jet