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BattleMech Technical Readout
Name/Model: Eagle (Wolverine) EGL-2MWC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,546,250 C-Bills
Battle Value: 1,467
Chassis: Endo Steel
Power Plant: 150 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 ER Medium Laser
Manufacturer: Curtiss Militech
Primary Factory: Paradise
Communications: CurtissComm Mark II
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
The Eagle is Curtiss Militech's foray into the light BattleMech class, a follow-up to their
highly successful and extremely popular Wraith medium 'Mech. The Curtiss designers chose to
keep the Wraith's mobility, though they made the Eagle somewhat slower to make room for
weaponry. They also equipped the Eagle with a standard engine, hoping to keep down
production costs and increase the 'Mech's survivability. The Eagle's standard chassis design
makes battlefield repair easier; the shipments of replacement parts that the Wraith required
cut deeply into profits.
The original Eagle design, the EGL-1M, lacked the TAG system. When the LCCC introduced
the new semi-guided LRMs, Curtiss designers added the TAG, expecting great demand for a
speedy light 'Mech that could target for such missiles. So far, they seem to have been
right; the Free Worlds League and Capellan militaries have both placed orders, many from
units that already use the Wraith and feel they can depend on a Curtiss-built 'Mech.
Capabilities:
Though not as fast as many 'Mechs in its weight class, the Eagle packs quite a punch at long
ranges and runs fairly cool despite the high heat generated by its weaponry. Though intended
to supplement the ER large and medium lasers, the TAG gear is also capable of targeting
units for either Arrow IV systems or the deadly new semi-guided missiles. Should neither be
available as support for the Eagle's unit, the Eagle can deal a significant amount of damage
for its size with its lasers. This 'Mech's multiple uses make it valuable to commanders, and
its initial sales reflect that fact.
Deployment:
Eagles have been shipped to units all over the Free Worlds League, and small numbers have
shipped to the Capellan Confederation. Various Marik Militia units received the majority,
followed by Fusiliers of Oriente units.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 150 XL 3.00
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 86 4.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 11
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer H 1 1.00
2 Jump Jets CT 2 1.00
ER Medium Laser RT 1 1.00
2 Jump Jets RT 2 1.00
MASC RT 1 1.00
2 Jump Jets LT 2 1.00
TAG LT 1 1.00
ER Large Laser RA 1 4.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: BM, SZ: 1, TMM: 3, MV: 16"/12"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ENE, JMPW1, TAG
Distribution
Name/Model: Eagle (Wolverine) EGL-2MWC
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Targeting Computer 4. ER Large Laser
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Endo Steel
1. Endo Steel 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. TAG 1. Gyro 1. ER Medium Laser
2. Jump Jet 2. XL Engine 2. MASC
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Ferro-Fibrous 4. XL Engine 4. Jump Jet
5. Endo Steel 5. Jump Jet 5. Ferro-Fibrous
6. Endo Steel 6. Jump Jet 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Eagle (Wolverine) EGL-2MWC
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 86 x 2.5 x 1 215.000
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 263.375
Gyro (Standard): 25 x 0.5 (+) 12.500 = 275.875
Defensive Movement Factor: +4 (*) 1.40 = 386.225
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Final Defensive Battle Rating: 386.225
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 17 (Weapons) = 3
Offensive Equipment:
ER Large Laser 310.000
ER Medium Laser (+) 135.000 = 445.000
Total 'Mech Tonnage: (+) 25.000 = 470.000
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 1,081.000
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Final Offensive Battle Rating: 1,081.000
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 386.225
Offensive Battle Rating: (+) 1,081.000 = 1,467.225
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Final BattleMech Battle Value: 1,467
Alpha Strike Conversion
Name/Model: Eagle (Wolverine) EGL-2MWC
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Large Laser [Targeting Computer] (+) 1.100 = 1.870
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Large Laser [Targeting Computer] (+) 1.100 = 1.870
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 12 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 86 armor points x 1 86.000 = 86.000
Armor Factor Conversion (/) 30 = 2.867
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 12.500 = 15.000
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 15.000 = 24.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 28.000
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Final Point Value: 28
Cost Breakdown
Name/Model: Eagle (Wolverine) EGL-2MWC
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (86 pts) 4.5 x 20,000 90,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 130,000.00
Myomer (MASC): (150 x 1 x 1,000) + (25 x 2,000) (+) 200,000.00 = 330,000.00
Engine (XL): (20,000 x 150 x 25) / 75 (+) 1,000,000.00 = 1,330,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,930,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,130,000.00
Life Support: 50,000 (+) 50,000.00 = 2,180,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 2,230,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,290,000.00
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 9,500.00 = 2,299,500.00
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,317,000.00
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Total Structural Cost: 2,317,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 460,000.00
TAG 50,000 (+) 50,000.00 = 510,000.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 520,000.00
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Total Weapons and Equipment Cost 520,000.00
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BattleMech Cost
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Structural Cost: 2,317,000.00
Weapons and Equipment Cost: (+) 520,000.00 = 2,837,000.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,546,250.00
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Final BattleMech Cost 3,546,250.00