Combat Vehicle Technical Readout
Name/Model: Velites VEL-1A
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,475,500 C-Bills
Battle Value: 695
Movement Type: Tracked
Power Plant: GM Electric 200 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarGuard III with CASE
Armament:
1 Federated Autocannon/10
1 Luxor 3R LRM 10
1 LFN Linblad Machine Gun
Manufacturer: Corean Enterprises
Primary Factory: Unknown
Communications: Corean Transband-J9
Targeting & Tracking: Corean B-Tech
================================================================================================
Overview:
While not as flexible or durable as a Battlemech, the Velites brings most of the armor,
speed, and firepower of a Centurion for half the price.
Capabilities:
Fitted with a GM 200 full cell engine, the top speed of the Velites is 64.8 km/h while its
cruising speed is 43.2 km/h. Although this is slower than the average medium mech by 22
km/h, it is capable of keeping up with most fire support 'Mechs and main battle tanks. The
Velites has the potential to earn a reputation for itself as a front-line combat vehicle
thanks to seven and a half tons of armor.
The Velites carries a Federated AC/10 as its primary weapon, mounted in the turret and fed
by a two-ton ammunition bin in the body. The originally selected Luxor D was replaced in the
final design by the Federated Autocannon used on the Enforcer; this was due to the priors
loading system being notorious for its defects that forced many technicians lacking the
necessary spare parts to replace the whole system with another weapon. Also supporting the
Velites's long range fire capability is a Luxor 3R LRM-10 with two tons of reloads, which
allows the Velites to both assist in a fire support and to be used against 'Mechs closing
with the Velites. As its last tertiary weapons, the Velites carries in its turret a LFN
Lindblad machine gun; this allow the vehicle a close range striking power against infantry
who make it through the combined barrage of autocannon and LRM fire.
Deployment:
Corean Enterprises is hoping to sell this solid unit to the AFFS for garrisons and
Mercenaries unable to afford to field 'Mechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 200 Fuel Cell 10.50
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 1 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 120 7.50
Type: Standard
Armor
Value
Front: 31
R/L Side: 24
Rear: 17
Turret: 24
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 Turret 12.00
LRM 10 Turret 5.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 20) Body 2.00
CASE Body 0.50
LRM 10 (Ammo 24) Body 2.00
Machine Gun (Ammo 100) Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 4, Structure (S): 3
Specials: AC1/1/-, CASE, FC, IF1, SRCH, TUR(2/2/1, AC1/1/-, IF1)
Alpha Strike Conversion
Name/Model: Velites VEL-1A
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
=========================================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-----------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=========================================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
-----------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
=========================================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
-----------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"t
=========================================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
LRM 10 (TU) (+) 0.300 = 0.500
Autocannon/10 (TU) (+) 1.000 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
-----------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=========================================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Autocannon/10 (TU) (+) 1.000 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
-----------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=========================================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
-----------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
=========================================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------------------------------
Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
-----------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
=========================================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------------------------------
Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
-----------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
=========================================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/1)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
=========================================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 12.000 = 20.000
-----------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 20