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BattleMech Technical Readout
Name/Model: Rifleman II ((Geoff Mahi's Mech)) RFL-2B
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 22,732,000 C-Bills
Battle Value: 2,523
Chassis: Rifleman X100
Power Plant: Hermes 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
2 Poland Main Model A Gauss Rifles
2 Defiance 1001 ER PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Garret D2s-1
================================================================================================
Overview:
Long a dream of Team Banzai, the RFL-2B Rifleman-II required the discovery of Star
League-era weapons systems to become relity. Knowing of Hanse Davion's high regard for the
Rifleman design, Team Banzai performed an engineering study for an improved, heavier version
of the Rifleman in the late 3040's. The Rifleman-II prototype was to be presented to Prince
Davion as a birthday gift.
Finding a suitable power plant was the main problem that delayed production of the
prototype. The new 300XL engines the design requires are suitable for a wide variety of
'Mechs, and so are extremely difficult to find. It took the intervention of Hanse Davion
himself to hasten the procurement of the necessary engines, even though their use was not
revealed to him (The gift needed to be a surprise after all).
In 3052, the Inner Sphere mourned the passing of Hanse Davion, one of history's most
colorful and powerful leaders. At his funeral, the BattleMech was nicknamed "the Davion."
Capabilities:
The first designs called for the 'Meh to carry the new Bofors anti-missle system, but this
was replaced in the last two prototypes by the Aegis Guardian ECM suite. Engineers argued
that the Guardian system would deflect more Narc and Artemis missiles than the anti-missile
system. However, testing of vehicles with both systems continues at New Avalon test ranges.
Thee antennae of the Garrett D2s-1 targeting/tracking system are positioned at an unusual
angle which, along with its added bulk, serves to distinguish the Rifleman II from its
predecessor. This allows the antenna to double as wings for a cockpit ejection system,
similar to that found on the Hatchetman and Axeman. This system automatically engages should
both Gauss Rifles explode, an unlikely but potentially lethal possibility.
The Rifleman II carries its most noticeable and deadly weapon systems in its arms. each
arm houses a Poland Main Model FGauss Rifle and a Defiance 1001 Extended Range Particle
Projection Cannon. This weapon configuration can deal out massive damage at all ranges, even
at shorter ranges where older PPCs had difficulty targeting. The sixteen double heat sinks
keep the 'Mech cool in almost any environment, and ensure a high rate of fire.
Variants:
Besides the two variants currently being tested, a design study has been in initiated in
response to the 'Mechs short range firepower being inadequate. Engineers are thinking of
adding two medium lasers in the torso to replace the Guardian ECM (or missile systems),
which also necessitates the removal of a half ton of armor. Thee chief designer is opposed
to this, since the heat curve would rise above safe levels, and important defensive systems
would have to be sacrificed.
Notable MechWarriors:
Colonel William Blanton has served with distinction in the Ninth Arcturan Guards RCT for
twenty years. Like many Inner Sphere MechWarriors, he saw heavy fighting against the Clans,
and was also involved in several engagements during the War of '39. His high marks at the
Nagelring, distinguished service record, technical expertise, and experience with heavy
'Mechs made him a prime candidate to test pilot the Rifleman II> His abilities have helped
pinpoint minor problems with the Hermes 300XL engine housing. His gunnery instincts have
helped to resolve targeting system and attack coordination problems much faster than usual
for anew design. His reports indicate his extreme confidence in its combat abilities.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Guardian ECM Suite CT 2 1.50
Gauss Rifle (Ammo 16) RT 2 2.00
Gauss Rifle (Ammo 16) LT 2 2.00
ER PPC RA 3 7.00
Gauss Rifle RA 7 15.00
ER PPC LA 3 7.00
Gauss Rifle LA 7 15.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 5, OV: 0
Armor (A): 10, Structure (S): 4
Specials: ECM
Distribution
Name/Model: Rifleman II ((Geoff Mahi's Mech)) RFL-2B
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Gauss Rifle 3. Cockpit 3. Gauss Rifle
4. Gauss Rifle 4. Roll Again 4. Gauss Rifle
5. Gauss Rifle 5. Sensors 5. Gauss Rifle
6. Gauss Rifle 6. Life Support 6. Gauss Rifle
1. Gauss Rifle 1. Gauss Rifle
2. Gauss Rifle 2. Gauss Rifle
3. Gauss Rifle 3. Gauss Rifle
4. ER PPC 4. ER PPC
5. ER PPC 5. ER PPC
6. ER PPC 6. ER PPC
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Gauss Rifle (Ammo 8) 4. Gyro 4. Gauss Rifle (Ammo 8)
5. Gauss Rifle (Ammo 8) 5. Gyro 5. Gauss Rifle (Ammo 8)
6. Roll Again 6. Gyro 6. Roll Again
1. Double Heat Sink 1. Gyro 1. Double Heat Sink
2. Double Heat Sink 2. XL Engine 2. Double Heat Sink
3. Double Heat Sink 3. XL Engine 3. Double Heat Sink
4. Double Heat Sink 4. XL Engine 4. Double Heat Sink
5. Double Heat Sink 5. Guardian ECM Suite 5. Double Heat Sink
6. Double Heat Sink 6. Guardian ECM Suite 6. Double Heat Sink
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Rifleman II ((Geoff Mahi's Mech)) RFL-2B
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.5 (+) 114.000 = 874.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 924.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 985.000
Explosive Equipment: 14 Critical Spaces (-) 14.000 = 971.000
Defensive Movement Factor: +2 (*) 1.20 = 1,165.200
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,165.200
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 32 (Weapons) = 4
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
ER PPC (+) 229.000 = 869.000
ER PPC (+) 229.000 = 1,098.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,138.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,178.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,218.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,258.000
Total 'Mech Tonnage: (+) 100.000 = 1,358.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,358.000
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,358.000
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,165.200
Offensive Battle Rating: (+) 1,358.000 = 2,523.200
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,523
Cost Breakdown
Name/Model: Rifleman II ((Geoff Mahi's Mech)) RFL-2B
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,530,000.00
Life Support: 50,000 (+) 50,000.00 = 9,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,780,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 9,876,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 9,896,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,966,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,966,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 900,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 1,400,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,400,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,966,000.00
Weapons and Equipment Cost: (+) 1,400,000.00 = 11,366,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 22,732,000.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 22,732,000.00
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Alpha Strike Conversion
Name/Model: Rifleman II ((Geoff Mahi's Mech)) RFL-2B
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 2
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Gauss Rifle (+) 1.245 = 3.245
Gauss Rifle (+) 1.245 = 4.490
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 2
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Gauss Rifle (+) 1.500 = 3.500
Gauss Rifle (+) 1.500 = 5.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 2
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Gauss Rifle (+) 1.500 = 3.500
Gauss Rifle (+) 1.500 = 5.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
==========================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
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Final Structure Value: 4
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 0 (Overheat) (+) 0.000 = 22.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 26.500 = 27.250
Unit's Final Point Value:
Offensive Value = 22.000
Defensive Value (+) 27.250 = 49.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 51.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 51
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