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BattleMech Technical Readout
Name/Model: Longrifle ((Perrin42's Mech)) LRF-8B
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,660,600 C-Bills
Battle Value: 1,206
Chassis: Endo Steel
Power Plant: Nissan 260
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield with CASE
Armament:
1 Corean Light Gauss Rifle
1 Magna Mark III Large Laser
2 Imperator Smoothie-2 Autocannon/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Corean Transband-J9
Targeting & Tracking: Corean B-Tech
================================================================================================
Overview:
Corean Enterprises executives laid out plans in early 3059 for a battlemech design to take
advantage of their new breakthrough in weaponry, the light gauss rifle. The Longrifle
Project was originally intended as a line battlemech to compete with the Warhammer, however,
design and procurement problems forced the initial prototypes to be scrapped in favor of a
fire-support model.
Capabilities:
Despite the selection of the fire-support prototype, the Longrifle still bears some
attributes of the original plan for a line battlemech. The reinforced skeleton for the
chassis is bulky due to the incorporation of endo-steel construction techniques, but the
overall profile is very small for a sixty-five ton battlemech. Many fire-support mechs do
not bother with maintaining a small profile, as they are rarely intended to engage in direct
combat. Engineers felt that the reduced profile could only benefit the Longrifle and
therefore chose to use the XIV chassis instead of the proposed XIV-b. The chassis is
covered by ten tons of Starshield plate, which is more than adequate protection for a
support mech considering contemporaries such as the Rifleman, Catapult, and Jagermech.
Armor for the chassis was actually decided upon before the final decision for a prototype.
Ten tons was chosen to make direct competition with the Warhammer, which also carries ten
tons of armor plate.
To ensure the Longrifle would have an advantage in range, Corean developed a weapons package
to allow it to engage targets at very extreme distances. Falling off at over seven-hundred
meters, the Longrifle does not lack reach with its Corean light gauss rifle. Intended as
the focus of the weapons package, the light gauss rifle can deliver respectable damage well
outside the range of many other weapons systems. With two full tons of ammunition, the
Longrifle has an adequate supply for sniping at targets outside of standard engagement
envelopes. Supporting the new light gauss rifle are a pair of Imperator Smoothie-2 light
autocannons. Not very common among battlemechs, the light autocannon are ideal weapons to
support the light gauss rifle. Boasting a maximum range just under that of the main
armament, and with enough rounds for sustained fire for three minutes, the Smoothie-2s make
a nice addition to the weapons
complement on the Longrifle.
A point of contention among the design team, the Magna Mk III Heavy Laser wraps up the
weapons package. Many team members argued that the Longrifle should carry several medium
lasers instead of the larger Magna, however, senior team members successfully argued that
the heavy laser provided better support for a battlemech that should not stray too close to
combat. Citing the several battles where Whitworth pilots attempted to finish off foes
after expending their missile stores, only to be defeated in close, they did not want the
same temptation for pilots of the Longrifle.
Deployment:
Currently involved in combat trials, the Longrifle is awaiting deployment with several units
in the Free Worlds League. Some analysts predict that if the trials go well, the Longrifle
will be sent to Free Worlds League units to replace the venerable Rifleman. Whether being
fielding alongside the Rifleman, or replacing it, the Longrifle is still several months away
from deployment as designers
continue to conduct trails on the design. Spokesmen for Corean have stated that they plan
for an aggressive marketing campaign within the Free Worlds League, as this newly developed
design comes in well under the costs of newer battlemechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 23
Center Torso (rear): 8
R/L Torso: 15 17
R/L Torso (rear): 6
R/L Arm: 10 15
R/L Leg: 15 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Large Laser CT 2 5.00
Autocannon/2 (Ammo 45) RT 1 1.00
CASE RT 1 0.50
CASE LT 1 0.50
Light Gauss Rifle (Ammo 16) LT 1 1.00
2 Autocannon/2s RA 2 12.00
Light Gauss Rifle LA 5 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 5
Specials: CASE
Distribution
Name/Model: Longrifle ((Perrin42's Mech)) LRF-8B
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
===============================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Light Gauss Rifle 4. Endo Steel 4. Autocannon/2
5. Light Gauss Rifle 5. Sensors 5. Autocannon/2
6. Light Gauss Rifle 6. Life Support 6. Endo Steel
1. Light Gauss Rifle 1. Endo Steel
2. Light Gauss Rifle 2. Roll Again
3. Endo Steel 3. Roll Again
4. Endo Steel 4. Roll Again
5. Endo Steel 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. Light Gauss Rifle (Ammo 16) 1. Fusion Engine 1. Autocannon/2 (Ammo 45)
2. CASE 2. Fusion Engine 2. CASE
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Gyro 4. Endo Steel
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Large Laser 5. Roll Again
6. Roll Again 6. Large Laser 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Longrifle ((Perrin42's Mech)) LRF-8B
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Endo Steel w/ Fusion Engine): 104 x 1.5 x 1 x 1 (+) 156.000 = 556.000
Gyro (Standard): 65 x 0.5 (+) 32.500 = 588.500
Defensive Movement Factor: +2 (*) 1.20 = 706.200
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 706.200
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 3
Offensive Equipment:
Light Gauss Rifle 159.000
Large Laser (+) 123.000 = 282.000
Autocannon/2 (+) 37.000 = 319.000
Autocannon/2 (+) 37.000 = 356.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 376.000
Autocannon/2 (Ammo 45) (+) 5.000 = 381.000
Total 'Mech Tonnage: (+) 65.000 = 446.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 499.520
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 499.520
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 706.200
Offensive Battle Rating: (+) 499.520 = 1,205.720
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,206
Cost Breakdown
Name/Model: Longrifle ((Perrin42's Mech)) LRF-8B
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
=============================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Endo Steel): 65 x 1,600 x 1 (+) 104,000.00 = 204,000.00
Myomer (Standard): 65 x 2,000 (+) 130,000.00 = 334,000.00
Engine (Fusion): (5,000 x 260 x 65) / 75 (+) 1,126,666.67 = 1,460,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,360,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,560,666.67
Life Support: 50,000 (+) 50,000.00 = 2,610,666.67
Sensors: 65 x 2,000 (+) 130,000.00 = 2,740,666.67
Arm Actuators: 65 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 19,500.00 = 2,760,166.67
Leg Actuators: 65 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 45,500.00 = 2,805,666.67
-----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,805,666.67
=============================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------------
Autocannon/2 75,000 75,000.00
Autocannon/2 75,000 (+) 75,000.00 = 150,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 150,000.00
CASE 50,000 (+) 50,000.00 = 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
Large Laser 100,000 (+) 100,000.00 = 350,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 625,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 625,000.00
-----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 625,000.00
=============================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,805,666.67
Weapons and Equipment Cost: (+) 625,000.00 = 3,430,666.67
BattleMech Cost Multiplier: 1 + (65 / 100) (*) 1.65 = 5,660,600.00
-----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,660,600.00
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Alpha Strike Conversion
Name/Model: Longrifle ((Perrin42's Mech)) LRF-8B
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Autocannon/2 (+) 0.132 = 0.264
Light Gauss Rifle (+) 0.600 = 0.864
Large Laser (+) 0.800 = 1.664
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Light Gauss Rifle (+) 0.800 = 1.200
Large Laser (+) 0.800 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Light Gauss Rifle (+) 0.800 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 65 ton BattleMech = 5.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 9.500
Overheat Factor 0 (Overheat) (+) 0.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 15.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 16.500
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 16.500 = 17.500
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 17.500 = 27.000
------------------------------------------------------------------------------------------------------------
Final Point Value: 27
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