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                 BattleMech Technical Readout

Name/Model:         Templar TMPL-1R
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3048
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,872,512 C-Bills
Battle Value:       1,496

Chassis:              Crucis-D Endo Steel
Power Plant:          VOX 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Lancer Propulsion 30 
    Jump Capacity:    120 meters
Armor:                Riese 500 with CASE
Armament:             
    2 Harpoon SRM 6s
    2 Intek Medium Lasers
    4 Longbow LRM 5s
    1 Rose Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T12-C
Targeting & Tracking: Garret A6

================================================================================================
Overview:
    The TMPL-1R is one of the new BattleMechs using some of the top of the line LosTech that has
    been recovered over the last twenty years. It is based upon the Crusader-L 'Mech, and made
    by the same manufactures and suppliers. The 'Mech can handle itself well in all combat
    situations. With its versatility, it is almost perfect for city or mountain fighting. The
    Templar can also make an effective scouting 'Mech; its speed keeps its opponents going
    almost all the time.

Capabilities:
    The LosTech which inundates the Templar is incredible. The chassis structure uses advanced
    techniques of zero-g constructions and is half as heavy as would be expected. The engine is
    lighter but has ab expanded casing which makes it more vulnerable in the torso's weakly
    armored areas. The heat sink systems is what makes this particular 'Mech all but invincible.
    Testing has determined that even infernos could not shut this 'Mech down. The weapons
    systems are basic to the Inner Sphere; nothing fancy about them. But their very familiarity
    makes the 'Mech easy to learn and service. The ammo bays for the missiles are something to
    see. They employ specially designed buffers which force any ammunition explosions to be
    funneled through the rear of the 'Mech so that none of the critical circuitry or the engine
    itself are damaged, and the Templar can continue its mission with minimal interruption.
    Overall the TMPL-1R Templar will make a fine addition to any Inner Sphere force.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             33       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 15)                                           CT                1          1.00             
Small Laser                                               CT                1          0.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
2 LRM 5s                                                  RA                2          4.00             
Medium Laser                                              RA                1          1.00             
2 LRM 5s                                                  LA                2          4.00             
Medium Laser                                              LA                1          1.00             
SRM 6                                                     RL                2          3.00             
SRM 6                                                     LL                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/8"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, IF1, JMPW1, LRM1/1/1, SRM1/1