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                 BattleMech Technical Readout

Name/Model:         Escita ECT-1SG
Designer:           CaptainFathom
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3077
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,123,035 C-Bills
Battle Value:       977

Chassis:              Endo Steel
Power Plant:          175 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    2 Light PPCs
    1 MML 5
    1 Flamer
Manufacturer:         Displass Battlemech Inc
    Primary Factory:  Durango/Novy, Lviv/Eregrado (RNS)
Communications:       Garret 28/D/C
Targeting & Tracking: Vampire 5/3

================================================================================================
Overview:
    The Escita is the first product of the Forging of the Nation Program of the Government of
    Sagunto,Consul Eol Galba concerned about amalgamating into a single entity the peoples of
    the different systems of the most diverse origin under a single Flag, that of Sagunto.
    The Program includes a series of mechs, tanks and investments in civil infrastructure and
    military in all Sagunto.
    The first design, the Scythian was created to be the unifying Trooper of the FDNS (Forces of
    Defense of Nova Sagunt), the Galba want with this to begin to unify their past with their
    new entity forged over the years.

Capabilities:
    The Scythian is a mech designed with new technologies to give a modern image to the FDNS,
    intended as a replacement for a number of old-design mech troopers from the venerable
    Phoenix, to designs like the Panther quite common in Defense troops of Sagunt, with a level
    damage capacity and combined with quite considerable armor.
    Considering its weight they make this mech a great addition to the Saguntes arsenal, and yes
    to that we add their jumping ability to make this tough unit a careful fighter

Deployment:
    The Escita in the first measure was distributed in large numbers in all the Combat Corps
    of Sagunto from the Galba Guards, the Galba Grenadiers, The Republicans Lancers, the
    Circassian Cossacks and even the Planetary Defense Batallions, the production is so great
    that its surplus has been authorized to sell to the MHAFs and TDFs.

Variants:
    (Note: This is not my design. I add it here to provide data for a 3D model)

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                  175 Light Fusion              5.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
MML 5                                                     LT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
Light PPC                                                 RA                2          3.00             
Light PPC                                                 LA                2          3.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, IF0*