Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Toro TR-A-6b
Designer:           Snowjeepney
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Star League / 2548
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,318,130 C-Bills
Battle Value:       854

Chassis:              Humanoid Mk. VI TR 
Power Plant:          Magna 175 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ecto-Mineral Armorplate 2
Armament:             
    1 Star Cutter 80cm Large Laser
    1 Diverse Optics Type 18 Medium Laser
    2 Delta Dart LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       VeraTech MilCom Suite 3
Targeting & Tracking: VeraTech MechTnT XVT20S

================================================================================================
Overview:
    The Toro was the Taurian Concordat's first indigenous BattleMech. First produced in 2481,
    the design was based on captured Firebees and developed as collaboration between the three
    best arms manufacturers in the Concordat.  Decently mobile and protected when it was first
    produced, its comparatively low cost allowed entire TDF battalions to swiftly be equipped
    with these BattleMechs.
    
    Designed for long-range combat, the Toro was armed with a Taurus WarWorks PPC and two Delta
    Dart LRM-5 launchers, with only the ten standard heat sinks to keep the battlemech's waste
    heat under control.
    
    During the Reunification War, due to the lack of short-range back up, the TDF deployment
    plan was to array their Toros in staggered lines so as to allow them to support each other.
    Another measure that the TDF took to deal with the short-range issue was to deploy a variant
    of the Toro battlemech, known as the TR-A-6b, amongst their forces.

Capabilities:
    Like the original Toro, the TR-A-6b has a pair of Delta Dart LRM-5 launchers for long range
    combat.  However, the 6b shines more in mid-range to close-range combat, as this variant
    mounted a Star Cutter 80cm Large Laser in place of the PPC on the left arm.  Though
    producing a lesser punch as the PPC, the Large Laser has no minimum-range issues, and
    produces less heat as well.  Besides the Large Laser, a Medium Laser was also mounted on the
    center-torso, which could also act as a last-resort weapon, in the event that all the other
    weapons were destroyed.  Finally, one more heat sink was added, though the battlemech's
    pilot should still carefully manage his or her heat wisely.

Deployment:
    Like all the Taurian Toros, the TR-A-6b took to the front lines in the Taurian Corcodant's
    futile struggle against the Star League in the Reunification War.  After the war, in the
    year 2598, the Star League shut down and demolished all of the Toro factories, and destroyed
    the surviving Toros of the Taurian Corcodant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             14       
    Center Torso (rear):                               5       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             10       
    R/L Leg:                            8             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: IF1