BattleMech Technical Readout
Name/Model: Toro TR-A-6b
Designer: Snowjeepney
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Star League / 2548
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,318,130 C-Bills
Battle Value: 854
Chassis: Humanoid Mk. VI TR
Power Plant: Magna 175
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ecto-Mineral Armorplate 2
Armament:
1 Star Cutter 80cm Large Laser
1 Diverse Optics Type 18 Medium Laser
2 Delta Dart LRM 5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: VeraTech MilCom Suite 3
Targeting & Tracking: VeraTech MechTnT XVT20S
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Overview:
The Toro was the Taurian Concordat's first indigenous BattleMech. First produced in 2481,
the design was based on captured Firebees and developed as collaboration between the three
best arms manufacturers in the Concordat. Decently mobile and protected when it was first
produced, its comparatively low cost allowed entire TDF battalions to swiftly be equipped
with these BattleMechs.
Designed for long-range combat, the Toro was armed with a Taurus WarWorks PPC and two Delta
Dart LRM-5 launchers, with only the ten standard heat sinks to keep the battlemech's waste
heat under control.
During the Reunification War, due to the lack of short-range back up, the TDF deployment
plan was to array their Toros in staggered lines so as to allow them to support each other.
Another measure that the TDF took to deal with the short-range issue was to deploy a variant
of the Toro battlemech, known as the TR-A-6b, amongst their forces.
Capabilities:
Like the original Toro, the TR-A-6b has a pair of Delta Dart LRM-5 launchers for long range
combat. However, the 6b shines more in mid-range to close-range combat, as this variant
mounted a Star Cutter 80cm Large Laser in place of the PPC on the left arm. Though
producing a lesser punch as the PPC, the Large Laser has no minimum-range issues, and
produces less heat as well. Besides the Large Laser, a Medium Laser was also mounted on the
center-torso, which could also act as a last-resort weapon, in the event that all the other
weapons were destroyed. Finally, one more heat sink was added, though the battlemech's
pilot should still carefully manage his or her heat wisely.
Deployment:
Like all the Taurian Toros, the TR-A-6b took to the front lines in the Taurian Corcodant's
futile struggle against the Star League in the Reunification War. After the war, in the
year 2598, the Star League shut down and demolished all of the Toro factories, and destroyed
the surviving Toros of the Taurian Corcodant.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 175 Fusion 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (rear): 5
R/L Torso: 8 11
R/L Torso (rear): 5
R/L Arm: 6 10
R/L Leg: 8 12
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
LRM 5 LT 1 2.00
LRM 5 (Ammo 24) LT 1 1.00
Large Laser RA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 23
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials: IF1
Distribution
Name/Model: Toro TR-A-6b
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5.Large Laser
6. Roll Again 6. Life Support 6.Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. LRM 5 1. Fusion Engine 1. LRM 5
2. LRM 5 (Ammo 24) 2. Fusion Engine 2. LRM 5 (Ammo 24)
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink