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Design Overview
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                 BattleMech Technical Readout

Name/Model:         UrbanMech (Narrative Mech) UM-R60R
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         1,822,925 C-Bills
Battle Value:       606

Chassis:              Endo Steel
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 Streak SRM 6
    2 Medium Lasers
    1 LRM 5
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The UM-R60R was originally a dis-repaired R60L. However, the mech was scrapped on Gneizo,
    and in horrible shape. They took parts and pieces from other Urbanmechs until they came to
    producing this variant. It is one of a kind, and some say it is still not combat ready. The
    internal wiring and connectors were never completely attached, but due to a rushed
    deployment, the R60R was deployed without functioning medium lasers. This left them sitting
    ducks on the outside of the mech for its arms.

Capabilities:
    The R60R is an urban environment combat mech, built to patrol and defend the city streets on
    Gneizo. It was armed with 6.5 tons of armor, providing it almost the maximum amount of armor
    it could possibly mount. It was also mounted with two medium lasers on each arm. Seeing that
    they could also fit salvaged endosteel, the scrappers then decided to fit an LRM 5 pack for
    long distance supplement fire as it slowly waddled its way to the battlefield. Once in close
    range, it was able to put its SRM 6 to use. Loaded with 2 tons of SRM6 ammo, this urbanmech
    was supposed to combine medium laser fire with the SRM 6 to inflict major damage to the
    opponent. It also mounts a pair of jump jets, a small laser for anti-personnel, and a beagle
    active probe.

Deployment:
    This mech was deplpoyed in the battle of Gneizo, however it was not ready for deployment.
    Final operational testing was not performed, and some electrical connectors for the medium
    lasers were still not even connected. This caused the two weapons important for its close
    range combat to be inoperable at the time of the fight. It was not a mech the aided in the
    battle very much, but it is all the defenders had.

Variants:
    N/A

Notable MechWarriors:
    Kenneth Brown.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Beagle Active Probe                                       CT                2          1.50             
Streak SRM 6                                              RT                2          4.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Streak SRM 6 (Ammo 30)                                    LT                2          2.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: IF0*, PRB, RCN